| ▲ | brookst 3 hours ago | |||||||
Permutations of environments are the bane of quality. Designing for offline is easy. Designing for online is easy. Designing for both isn’t impossible, but it’s certainly harder than designing for one or the other. | ||||||||
| ▲ | Rohansi 10 minutes ago | parent | next [-] | |||||||
It's not at all harder on a technical level. Offline is the same as online with only one player. Many games boot up a server automatically when you play singleplayer. | ||||||||
| ▲ | jjulius 2 hours ago | parent | prev [-] | |||||||
And yet, also for a couple of decades or so, we could play video games that would function just fine offline and could online in multiplayer mode. This take, and OP's, both feel like they're ignoring nearly half a century of how games have functioned in favor of the over-engineered industry of the past ~15 years. Again, as I said in my first response I'm maybe speaking out of ignorance here, but why are we acting like it's incredibly difficult to do something we were very capable of doing for a very long time, and for less effort than what we put in now? | ||||||||
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