| ▲ | adastra22 3 hours ago | |||||||||||||
But if you want to experience GLQuake that looks like software-rendered Quake, that's a simple settings change in your GPU driver, overriding the texture sampling mode. That's literally the only difference. I'm not sure the author is aware that it is a viable option to tweak the hardware rendering this way. | ||||||||||||||
| ▲ | onli 3 hours ago | parent | next [-] | |||||||||||||
Are you sure? I haven't played enough Quake to know either way, but I did play Deus Ex in software mode (unreal engine), and that had a lot of differences to the other renderers. I very much doubt texture sampling mode alone would reach a similar result. (It even had graphic errors, green textures in the faces etc giving everything a very alien look. But that's not what I mean). | ||||||||||||||
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| ▲ | paulryanrogers 2 hours ago | parent | prev [-] | |||||||||||||
May be a couple settings. IIRC full bright textures didn't translate well in early GPU renderers. Often they'd appear shaded as if they weren't light sources at all. | ||||||||||||||