| ▲ | adverbly 4 hours ago | ||||||||||||||||||||||||||||
Is software rendering the reason that people can run doom on everything? | |||||||||||||||||||||||||||||
| ▲ | phkahler 4 hours ago | parent | next [-] | ||||||||||||||||||||||||||||
Yes | |||||||||||||||||||||||||||||
| ▲ | qingcharles 2 hours ago | parent | prev | next [-] | ||||||||||||||||||||||||||||
Yes, although Doom isn't categorized as a real 3D engine as such. | |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| ▲ | dmpk2k 3 hours ago | parent | prev [-] | ||||||||||||||||||||||||||||
A few years ago I seriously contemplated making a game using software rendering, in part because the only target was SDL. I actually got a 3D engine running 2K@60Hz with HL2-level scenes, with the CPU basically idle, so it's not a terrible idea. (Then LLMs started taking off and I decided I needed to reskill out of the industry, just in case) | |||||||||||||||||||||||||||||