| ▲ | Cthulhu_ 7 hours ago | ||||||||||||||||
Yeah arguably the biggest innovation the iPhone had was the capacitive touch screen - they weren't the first (that was the LG Prada) and the various interactions like pinch zooming and inertial scrolling were done before, but they did have a 2004 patent on capacitive multi-touch screens. | |||||||||||||||||
| ▲ | djtango 11 minutes ago | parent | next [-] | ||||||||||||||||
I'm so glad someone else remembers and values their contributions here. That full package of capacitive touch, a UI and UX optimised for touch, inertial scrolling with pinch and zoom came together to form something much greater than the sum of the individual parts: an experience that could convince you to part with physical buttons Also I think it took me almost a decade to find a touch keyboard (fleksy) I liked as much as the iOS keyboard. I think people also take for granted how far ahead their quiet innovations in the touch keyboard were without fanfare. The ones in 2007 were unusable, the original android ones were terrible and I didn't much like swiftkey. Google Keyboard came much later but lacked some of the smoothing and tappiness of the Apple one | |||||||||||||||||
| ▲ | tomduncalf 6 hours ago | parent | prev [-] | ||||||||||||||||
Yeah as I recall it, the iPhone was the first device where touch felt really natural and fun. They nailed that feeling that you’re actually interacting directly with what is under your finger. Previous touch devices I tried felt kind of disconnected because they hadn’t sweated the details in the same way. | |||||||||||||||||
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