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▲ tomduncalf 6 hours ago

Yeah as I recall it, the iPhone was the first device where touch felt really natural and fun. They nailed that feeling that you’re actually interacting directly with what is under your finger. Previous touch devices I tried felt kind of disconnected because they hadn’t sweated the details in the same way.

▲ffsm8 5 hours ago | parent [-]

thats a very different narrative though.

but this discussion always has the tendency to go completely off teh rails because there are so many people unable to talk rationally about apple products.

innovation basically never happens in a vacuum, and especially apple products have historically "come second" into a product category -- and just nail the implementation so well that they just felt great to use. (and yes, smartphones were well established by the time the iphone was released. thats what i'd call the product category there. dialing in to ever narrower definitions to make it into a "new" category is exactly the reason why this can never be settled - because you can call _every_ product a new product category like that)

So now we got endless discussions about "who was first" even though its completely meaningless to ask this question -- because that "previous product" also took inspiration from other products, and if you squinted enough, could also be called "just an iteration" vs a "innovation".

▲JoBrad 2 hours ago | parent [-]

It’s not really a different narrative, though: They started with the idea that the phone should be nearly all screen (which was very controversial at the time) and designed the software around that. No one had a UI or UX that was as fully committed to this idea as the iPhone, although they certainly got inspiration from others.

You’re right that Apple isn’t usually a first mover within a product segment. But that have a tendency to nail what they consider to be a better execution of that product.