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▲ RugnirViking 7 hours ago

the "paper windows" idea doesn't seem to have been done with as much soul as the rest of the ui. Just a turned up corner. I reckon something done there could really tie this together

▲alehlopeh 7 hours ago | parent [-]

A “dog-eared corner” in fact. The readme is painful to read if you have an aversion to Claude prose.

▲Retr0id 6 hours ago | parent | next [-]

fwiw that is the standard term for that kind of fold (to the extent that it has its own wikipedia article), but I agree that the claude prose is gross.

https://en.wikipedia.org/wiki/Dog_ears

▲ 6 hours ago | parent | prev | next [-]
[deleted]
▲lelanthran 6 hours ago | parent | prev [-]

I only skimmed the README, but I didn't notice any Claudisms.

I could read it comfortably, whereas usually I can't make it through even a paragraph from an LLM.

▲Retr0id 3 hours ago | parent [-]

It's chock full of Claudisms!

> The room is ray-traced, and one desk lamp lights all of it.

> The first login draws the room once: a few seconds on a GPU, longer without one. After that it starts at once.

> Nothing here is a symbol for a thing on a desk.

> each is drawn to look like the real thing set down there

I could go on...