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▲ Jcampuzano2 a day ago

> “No more hand-written code” and that the game will be “generated with full AI workflows,” employees were reportedly “stunned,” which many hoped the news was some kind of sick joke.

The biggest surprise to me is that they're reporting that the employees themselves are surprised. I don't personally know a single dev who would or even should be "surprised" by this given the current industry state.

This doesn't even really seem headline news worthy. Practically every large company you've ever heard of is doing exactly the same thing right now. And I know very few devs who actually hand-write basically anything right now even if its just an unspoken truth.

At my job it's essentially the same. Everyone is actively encouraged to use AI to move faster and barely anybody writes code by hand.

Note this is not me making a value judgement saying this is good or bad, its just my observation. Having very little hand-written code is quickly becoming the norm.

▲mycocola a day ago | parent | next [-]

I think you'd be also stunned about the custom scripting/tooling studios have built for themselves over the years. Like the Blueprint system of Unreal, and plenty of low-code scene editors and map editors.

Since games are fuzzy, it's also important that developers are in touch with the underlying systems of what makes the games games, and that requires understanding those systems -- easily done through writing and modifying them.

▲bathtub365 a day ago | parent [-]

You can also just point an agent at them and the agent will be able to explain them to you, and modify them for you.

▲mycocola 7 hours ago | parent | next [-]

I don't think LLMs are a good solution for this. Writing gameplay takes a lot of time, but it's not because coding is hard.

▲b0rsuk 17 hours ago | parent | prev [-]

[dead]

▲fabian2k a day ago | parent | prev | next [-]

The statement did include that all art should also be AI-generated, which is a whole other thing. I'd also make a large difference between most code being AI-generated to start with, and actually not writing by hand at all anymore.

▲ironworks a day ago | parent [-]

This is a critical piece missing from the original article. It would make a lot more sense that game devs and other employees would be "shocked" at being told there would be AI art generated with "full AI workflows"[0].

No hand written code is practically the industry norm now, yet game assets and visuals is still mostly done by hand. The backlash would seem to line up more with Epic encouraging AI generated art, which is incredibly unpopular in the art and game dev communities.

[0] https://arstechnica.com/gaming/2026/10/report-epic-games-goe...

▲ a day ago | parent [-]
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▲gonzalohm a day ago | parent | prev | next [-]

I don't think that matches what I'm seeing. People use AI, but hand written code is still the norm at my company

▲pylua a day ago | parent | next [-]

Most people on my project are too. But honestly Claude has gotten good and for 100 dollars of tokens the code is more readable than a humans and I prefer to review it.

For what it’s worth a lot of the code in my company is similar in scope and style. Our design documents are very very thorough and catch edge cases .

I’m not in an ic role anymore but I do feel sad about the loss of handwritten code. It hits at my identity.

As for the article it feels like this is an abuse of ai and is being used for executive cover.

▲ 12 hours ago | parent | prev | next [-]
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▲bryan0 a day ago | parent | prev [-]

This is interesting but sounds insane to me. At my startup the code has been 100% written by AI agents for the past 6 months. It’s like John Henry vs the Steam engine, time to give it up. The human job which is harder to replace is product manager. Understanding what is valuable to the customer and what the product needs to focus on.

▲NichoPaolucci a day ago | parent | next [-]

Why is it time to give it up? Are you putting out more features than them? Is your startup performing better than their company?

I say this as a person who uses AI for my job, but if someone isn't doing what you are doing and it's working for them, why bother?

▲gonzalohm a day ago | parent | prev [-]

In my experience, AI code is really hard to maintain and overly complex which creates unexpected behavior and hard to catch bugs. I inherited some vibe coded repos in my company and it's been really painful removing all the unnecessary complexity

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▲danaris a day ago | parent | prev | next [-]

Or perhaps the fact that they were stunned should tell you that it's not quite as standard as you think, industry-wide...?

Like, why assume that your experience is necessarily the most authoritative, the most representative, when you encounter evidence that someone else's might be different?

▲tyromaniac a day ago | parent | next [-]

I agree. I wouldn't think twice about hearing this about a small SF startup, or maybe even a large company during the height of tokenmaxxing, but its definitely a distruption, and a shocking one at that, for some C-suites to start mandating things like the disallowal of non-AI code.

▲argee a day ago | parent | prev | next [-]

> Like, why assume that your experience is necessarily the most authoritative, the most representative, when you encounter evidence that someone else's might be different?

Because it's easier.

▲tayo42 a day ago | parent | prev [-]

Gaming seems like it might as well be a different industry. Theres coding involved but I don't think the typical coder can get into a game dev job. Mostly because of hiring requirements.

▲torben-friis a day ago | parent | prev | next [-]

I mean, there's a jump between "use AI tooling" and "you're not allowed to handroll code".

Whether Epic leadership themselves can understand that difference is something I'm not sure of, this might be non technical bigwigs speaking and being ignored at the lower end, but these orders taken literally are a "you can't use the letter A" level of dumb.

▲CoolestBeans a day ago | parent | prev | next [-]

Man even a cursory look of this site which is very much in the Silicon Valley / Big Tech world and very AI forward will tell you that the usage of AI is still all over the place.

▲tayo42 a day ago | parent | prev | next [-]

Gamers and the gaming industry seem pretty against AI.

AI is generally unpopular with people.

▲nirui a day ago | parent | prev | next [-]

"Just let AI write all the code" is actually reasonable if (and probably only if) almost all code of the project was generated straight from the prompt and never get checked (but it's function still might).

It's like asking AI to generate HTML pages, then just eyeball it to see if the result fits the spec, all without reading the actual code underneath.

Is it ideal and good quality? Hell no, your HTML page maybe 50MB large and comes with some extra tags that's not even in the W3C spec. But... if you observe the behavior of regular consumers and what cheap shit they got lied to paying for, you'll know that most of them don't know (or maybe even care to know) about quality.

Also there's the fact that most top LLMs can now generate code that works mostly correctly, enough to keep most consumers from complaining, all of sudden it sounded reasonable for a for-profit company to try out this route.

Again, I really don't like where this is going, but I can't ignore what I see.

▲ozlikethewizard 19 hours ago | parent [-]

A game is not a website though. The ability for subtle bugs that absolutely devastate user experience to slip through is already obviously present. Looking forward to when fixing the game breaking bug means some poor sod picking through absolute spaghetti. Oh wait they can just chuck the agents back at it and tell it to make no mistakes this time.

▲joshstrange a day ago | parent | prev | next [-]

Agreed, you've got to have had your head in the ground to be "stunned" by what is largely "industry standard" now.

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▲jayd16 a day ago | parent | prev | next [-]

I think you're the one in the bubble if you think no one is writing code.

Practically every large company? Is Epic not large? At the least, this team wasn't doing it. Reconsider your perspective.

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