| ▲ | arikrahman 2 hours ago | |||||||
Love it, hope something for Supcom comes out soon. | ||||||||
| ▲ | revolvingthrow 2 hours ago | parent | next [-] | |||||||
SupCom FaF has a very long list of changes, I'd guess some of the people behind it already have access to source code. IMO only changes that are still missing is making it multi-threaded and maybe fixing some AI deficiencies such as pathing and the like. The first would be great, but probably very difficult technically. The second would probably cause a holy war in the community, as multiplayer RTS enjoyers glorify fighting against the genre's jank as an expression of skill (admittedly it would completely change all micro). | ||||||||
| ▲ | maqp 2 hours ago | parent | prev | next [-] | |||||||
Definitely! Supcoms downfall was the poor threading support and IIRC the in-game AI path finding continuing for destroyed AI units which bogged the game down over time. At least one of them was never fixed properly. | ||||||||
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| ▲ | slightlygrilled an hour ago | parent | prev | next [-] | |||||||
I have actually been working on this! With modern tooling, libraries and such, many of supcoms old technical issues can be address. (plus it now works on linux and mac!) I think I'm close to a like for like version. And of course the performance its leaps and bounds beyond what supcom could do, in the replies a few down, you can see a 64,000 unit air fight, and I'm pretty sure i can get that going at 60fps plus! and end game vs the ai, is still 4x realtime, well beyond what supcom could do. and of course higher player v player battles https://forum.faforever.com/topic/10451/supcom-moho-engine-r... | ||||||||
| ▲ | lysecret 2 hours ago | parent | prev | next [-] | |||||||
man i played so much supcom every time we played at like 2fps in the end haha | ||||||||
| ▲ | rs_rs_rs_rs_rs 2 hours ago | parent | prev [-] | |||||||
The game still looks great, what's stopping you from playing it? | ||||||||
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