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▲ slightlygrilled an hour ago

I have actually been working on this!

With modern tooling, libraries and such, many of supcoms old technical issues can be address. (plus it now works on linux and mac!)

I think I'm close to a like for like version.

And of course the performance its leaps and bounds beyond what supcom could do, in the replies a few down, you can see a 64,000 unit air fight, and I'm pretty sure i can get that going at 60fps plus!

and end game vs the ai, is still 4x realtime, well beyond what supcom could do.

and of course higher player v player battles

https://forum.faforever.com/topic/10451/supcom-moho-engine-r...