| ▲ | karl11 3 hours ago | ||||||||||||||||||||||||||||||||||
I think that may be exactly the point. | |||||||||||||||||||||||||||||||||||
| ▲ | thrance 3 hours ago | parent [-] | ||||||||||||||||||||||||||||||||||
No, I do not think fighting the UI is part of the point this game is trying to make. I'll give a good example of what such a game should be: https://research.wmz.ninja/projects/phd/index.html There's no reason a "housing crisis" game couldn't have been done like that, with simple choices and immediate reactions. A game that respects the player's time, is easy to pick up and makes the point effectively. | |||||||||||||||||||||||||||||||||||
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