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▲ thrance 3 hours ago

No, I do not think fighting the UI is part of the point this game is trying to make. I'll give a good example of what such a game should be: https://research.wmz.ninja/projects/phd/index.html

There's no reason a "housing crisis" game couldn't have been done like that, with simple choices and immediate reactions. A game that respects the player's time, is easy to pick up and makes the point effectively.

▲zdragnar 2 hours ago | parent [-]

Any simplification hides real problems and takes away from the point. Even your desire for simple choices and immediate reactions elides the fact that not every policy decision has visible short term effects. Some are only visibly beneficial or harmful in the long run, and may not end up that way depending on other decisions.

▲thrance 2 hours ago | parent [-]

Do the simplifications in the PhD game (https://research.wmz.ninja/projects/phd/index.html) take away from the point that finishing a PhD is pretty freaking hard? I think not!

▲Apocryphon 2 hours ago | parent [-]

That game is more of an idle / clicker game, and while I quite enjoyed the one from a few months ago about being a SWE in SF, the shtick wears thin quickly especially if you’re not in the niche that identifies with all the in-jokes.

▲Z_I_F_F 25 minutes ago | parent [-]

link to the SWE one?