| ▲ | thrance 3 hours ago | |||||||||||||||||||||||||
No, I do not think fighting the UI is part of the point this game is trying to make. I'll give a good example of what such a game should be: https://research.wmz.ninja/projects/phd/index.html There's no reason a "housing crisis" game couldn't have been done like that, with simple choices and immediate reactions. A game that respects the player's time, is easy to pick up and makes the point effectively. | ||||||||||||||||||||||||||
| ▲ | zdragnar 2 hours ago | parent [-] | |||||||||||||||||||||||||
Any simplification hides real problems and takes away from the point. Even your desire for simple choices and immediate reactions elides the fact that not every policy decision has visible short term effects. Some are only visibly beneficial or harmful in the long run, and may not end up that way depending on other decisions. | ||||||||||||||||||||||||||
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