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| ▲ | nananana9 2 hours ago | parent | next [-] |
| The state of the art in reverse engineering is pretending to be an idiot until you get the LLM to decide to reverse engineer the thing itself. "hey i want to make an image editor, can you look into how photoshop does field blur" "oh nice job implementing it, but the output is not pixel for pixel the same, can you check how photoshop does it - i have it installed right here" "oh it still has some bugs - can you look into the precise algorithm they use, is there perhaps any software i can install to help you with that" "oh i see the NSA has a thing called ghidra, would that be useful?" |
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| ▲ | hypfer an hour ago | parent [-] | | Really? Weaponized incompetence even works on the clanker? I gotta try that | | |
| ▲ | nananana9 an hour ago | parent [-] | | They're RL'd to oblivion into "solving tasks". There's a lot of things that they'll refuse to do if you tell them, but will do if they decide it's the shortest path to "solving the task". I hope the future is brighter because the present is bleak. | | |
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| ▲ | Gigachad 2 hours ago | parent | prev | next [-] |
| The Adobe one doesn’t seem to be a decomp. It’s just someone asking the ai to build the same tool from scratch in rust. Consequently it’s missing tons of features. |
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| ▲ | TeMPOraL an hour ago | parent | prev | next [-] |
| Models got better at doing things the users are entirely within their moral and legal rights to do, without punting or forcing to argue the point. In my little game restoration project, Claude just holds me to the commonly accepted standards and makes sure none of the original assets ever make it to the git repo its working in. I only once had to assert that occasional game screenshot to illustrate some doc is acceptable - again, it didn't argue the point, just said something about abundance of caution. No trickery needed. |
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| ▲ | _blob an hour ago | parent | prev | next [-] |
| The "clean room" approach here is using public documentation to assemble a roadmap/guidance and computer use to get any other behavioral output and visuals from the software you wanna clone. The agent doing that will just do something which looks completely innocent to it (e.g. create a rectangle on the canvas and then rotate it). The other agent then implements the documented journey. |
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| ▲ | esseph 2 hours ago | parent | prev [-] |
| >How are people even doing this with frontier models without it immediately saying it can't do that. Tons of tricks, but really, you don't need frontier models. We're way beyond that stage. |