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▲ potomushto 5 hours ago

I understand why that’s impressive. But I don’t feel much. I guess, I was just used to envy how much people can be absorbed by some idea to spend so much time implementing it. Now it feels like a single shotted nice-typography-and-all presentation at work that someone did 10 min before the meeting.

▲toddmorey 4 hours ago | parent | next [-]

There's also an eerie feeling of emptiness to the outputs. They lack real intent. Glossy and technically impressive, but they don't tickle your brain. I think it's because they don't really communicate or give you that buzz of new insights. They are pretty but not _helpful_.

For example, I didn't learn about lenses or earthquakes or fusion messing with the controls on these.[1] I didn't know what to look at.

However, there were interactive exhibits at the Children's Museum I spent a long time exploring and loved. That's because they were carefully designed to really teach the concept?

[1] https://sael.net/fusion-pulse/?ref=earthquake-tower

▲tootubular 3 hours ago | parent | next [-]

"What we obtain too cheap, we esteem too lightly: it is dearness only that gives every thing its value. Heaven knows how to put a proper price upon its goods; and it would be strange indeed if so celestial an article as freedom should not be highly rated." – Thomas Paine

I've been thinking of this line recently — really gets at the heart of the matter for me. There is no substitute, no shortcut, no alternative for effort.

▲joe_the_user an hour ago | parent [-]

That might be true but I don't think that's the problem here. I have seen plenty of AI generated images that evoke awe, nostalgia, other emotions - engaging me for a short time, and a few carefully prompted ones that work for a little longer. This fails to relative even these.

▲65 4 hours ago | parent | prev | next [-]

Yeah, the demos look really cool but you're thrown into them and there's nothing explained as to what you're looking at or why you should care. Funny, an article explaining something like how a camera focus works with a few illustrations would be far more useful than a fancy 3D interactive.

It turns out the more technology you throw at something does not equate to ease of learning.

▲james_marks 4 hours ago | parent | next [-]

Isn’t that at least in part because the intention here was to demo the functionality?

Put in the hands of the educator, they will be able to add those illustrations, design for the light bulb moment, etc, and the tools at their disposal just got much better.

▲darepublic 3 hours ago | parent | prev [-]

If it makes you feel better.. I find this impressive but it doesn't pique my curiosity. I may get biased, finding a reason not to care.. but honestly I think if this were presented differently I would. And it's not so much about using AI either. I think you could use Ai to make something compelling but so far the one shot prompt outputs to me lack focus

▲csomar 3 hours ago | parent | prev [-]

It's low entropy. The amount of entropy is prompt + model but now that you have seen the model various times, the entropy comes down back to the prompt only.

You'd not be amazed by seeing a 2 sentences prompt and thus you are not amazed by this work either.

▲vunderba 4 hours ago | parent | prev | next [-]

Another thing to keep in mind is that if you asked twelve different artists to render these cities from their descriptions, you would likely end up with twelve very different renditions.

Now imagine the same thing but each person is using Opus 5.5 - I’d wager there would be a lot of commonality among each of the outputs.

▲TeMPOraL an hour ago | parent [-]

Depends, really. Ten different artists using Opus 5.5 and with some experience with LLMs, outputs may differ quite widely due to:

- Each phrasing the prompt(s) differently

- Each having different history accumulated in context

If you asked me to issue the same prompt as you to write some web artifact, chances are mine would be substantially stylistically different, simply because at some point in the past half-year, Clause started styling everything in LCARS form for some reason.

Whether the differences would be substantial or surface-only? Probably depends, but chances for substance increase with iteration. Real artists don't zero-shot their masterpieces either.

▲vunderba an hour ago | parent [-]

Sure, but I'm referring more to this specific post e.g. "They gave Opus 5.5 one prompt, so it was more like a one-shot".

I’m saying if you provide the same prompt to Opus 5.5 across 12 different people, you’re going to get some similarities that immediately arise.

I’ve mentioned this across many HN threads - I call it the LLM corollary to “garbage in, garbage out”: "generic in, generic out". If you prompt with more specificity, you’re obviously going to get different and potentially better results. But at that point, the artist is doing more of the work.

A while back, I tried a similar test asking for LLMs to come up with engaging D&D puzzles that would fit organically into an underground labyrinth environment. This is a pretty general prompt. Let's just say that the results were about as inspired as a tepid bowl of tapioca.

▲tmikaeld 5 hours ago | parent | prev | next [-]

Looking at the posts on HN AI topics lately, this seem to be the depressing sentiment.

If something that previously took weeks for a human to design, now takes 10 min, that means a whole week of salary went up in smoke.

When have we automated enough?

▲slibhb 4 hours ago | parent | next [-]

> If something that previously took weeks for a human to design, now takes 10 min, that means a whole week of salary went up in smoke.

To me, this is the depressing sentiment. The idea that, somehow, the goal isn't to produce useful things but to spread work out over a period of time in order to maximize payment.

At a high level,I conceptualize my job as "doing useful things." Whether that's design, writing code, debugging, sysadmin, CI/CD, writing doc, whatever. I just want to be useful. If there's some tool that makes that easier, I am happy about it. I don't think that tool will result in my getting paid less. But if it does, oh well.

▲tomgp 4 hours ago | parent | next [-]

>But if it does, oh well. I'm glad our ancestors didn't take that line of reasoning we'd still be feudal serfs. "The lord has come and taken all our grain again? Oh well, at least I've been useful to him."

▲slibhb 3 hours ago | parent [-]

If our ancestors worried more about technology obsoleting human labor we'd still be subsistence farmers. Priorizing usefulness is why we're rich today.

▲ 4 hours ago | parent | prev [-]
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▲nannal 4 hours ago | parent | prev | next [-]

Weird way to look at it, from another view we can now print a week salary in 10 minutes. Might devalue the output slightly but we still have the product.

▲Arodex 4 hours ago | parent [-]

Who is "we"?

▲cwmoore 4 hours ago | parent | next [-]

This is so often the essential question, and equally often unanswered

▲yubblegum 4 hours ago | parent [-]

Undoubtedly a fundamental reconsideration of political economy is necessary if we are going to go all in with AI. As of now, this technology will exacerbate the existing 'singularities' and wealth disparity distortions in the socio-economic body. And now, basic fucking income is not the answer. Maybe pitchforks.

▲nannal 4 hours ago | parent | prev | next [-]

Derrek Fox, Rupert Hunt & myself of course, who else could I possibly have meant?

▲lbrito 4 hours ago | parent | prev [-]

The person controlling the salary

▲mcphage 4 hours ago | parent | prev [-]

> If something that previously took weeks for a human to design, now takes 10 min, that means a whole week of salary went up in smoke.

The problem also is, if a human took weeks to design this, it would be much better. This is quick but also bad.

▲pixl97 3 hours ago | parent [-]

This really sounds like a bias selection filter. Humans spend a lot of time on stuff that's shit too.

▲tarkin2 2 hours ago | parent | prev | next [-]

The achievement and commitment of others inspires us to reach further and further. Now that's being eroded I wonder what the future will hold.

▲hbosch 3 hours ago | parent | prev | next [-]

Every decision a human makes has some level of intent. AI cannot intend, it can only suppose.

▲joe_the_user an hour ago | parent | prev [-]

Yeah, I haven't read the book but these models don't evoke any particular feeling in my glance at them. And I have seen AI-generated stuff that's decent at creating a mood. I suspect that what AI can't do currently is produce a finely tuned mood, it just has the equivalent of "presets". I mean, Hollywood is hardly better than that today as well.