| ▲ | toddmorey 4 hours ago | |||||||||||||
There's also an eerie feeling of emptiness to the outputs. They lack real intent. Glossy and technically impressive, but they don't tickle your brain. I think it's because they don't really communicate or give you that buzz of new insights. They are pretty but not _helpful_. For example, I didn't learn about lenses or earthquakes or fusion messing with the controls on these.[1] I didn't know what to look at. However, there were interactive exhibits at the Children's Museum I spent a long time exploring and loved. That's because they were carefully designed to really teach the concept? | ||||||||||||||
| ▲ | tootubular 3 hours ago | parent | next [-] | |||||||||||||
"What we obtain too cheap, we esteem too lightly: it is dearness only that gives every thing its value. Heaven knows how to put a proper price upon its goods; and it would be strange indeed if so celestial an article as freedom should not be highly rated." – Thomas Paine I've been thinking of this line recently — really gets at the heart of the matter for me. There is no substitute, no shortcut, no alternative for effort. | ||||||||||||||
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| ▲ | 65 4 hours ago | parent | prev | next [-] | |||||||||||||
Yeah, the demos look really cool but you're thrown into them and there's nothing explained as to what you're looking at or why you should care. Funny, an article explaining something like how a camera focus works with a few illustrations would be far more useful than a fancy 3D interactive. It turns out the more technology you throw at something does not equate to ease of learning. | ||||||||||||||
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| ▲ | csomar 3 hours ago | parent | prev [-] | |||||||||||||
It's low entropy. The amount of entropy is prompt + model but now that you have seen the model various times, the entropy comes down back to the prompt only. You'd not be amazed by seeing a 2 sentences prompt and thus you are not amazed by this work either. | ||||||||||||||