| ▲ | weakened_malloc 2 hours ago |
| Unfortunately, this is only going to push Sony/Nintendo/MS more towards cloud gaming. AI enabling these amazing reverse engineering efforts and democratizing access to gaming is amazing, and preventing vendor lock in is always something I'll support. However it's hard not to see them pushing gamers towards needing to play games on cloud only, preventing these kind of things happening. |
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| ▲ | somenameforme an hour ago | parent | next [-] |
| Steam is larger than any single console now a days, has a DRM which can be trivially bypassed, and still does excellently. The problem with consoles is that they're not economically competitive and rely instead on user lock-in paired with marketing and the antiquated belief that PC gaming is complex or requires a $1000 computer. Both were, more or less, true 20 years ago, but haven't been true for many years. It's never wise to say never, but I think cloud gaming will never go far with gaming. Physics means there's going to be input latency. So it simply won't work for VR where you really need at least 90FPS with no input latency. Of course the year of VR seems to be coming just about after the year of Linux, so maybe that doesn't matter. But even for normal games, the input latency is major. This [1] article shows input latency of more than 1/4th a second on one game ran at 4k. Then there's reduced visuals and of course recent times have also demonstrated beyond any doubt that the whole argument that the cloud won't go down, or won't lose your data, are both marketing fictions. [1] - https://www.pcgamer.com/heres-how-stadias-input-lag-compares... |
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| ▲ | RajT88 11 minutes ago | parent | prev | next [-] |
| Sony will happily shoot themselves in the face rather than give in to their customer's desires. Microsoft will try and force their customers into something they don't want, because it's obviously better for Microsoft than their customers. They may succeed - success being "not completely losing all of their market share". Nintendo will figure it out somehow, even if it means pivoting out of gaming altogether. Chances are - they will choose to make their customers happy instead of shooting themselves in the face. But they will try to shoot in the face youtubers and modders who make their customers happy. On balance, Sony will most likely shoot themselves in the face, and survive to take whatever market share Microsoft gives up. Somehow. |
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| ▲ | nperez 2 hours ago | parent | prev | next [-] |
| This continues to be an absolute no-go for competitive real-time games due to input latency. I honestly think there's a chance that game clients might go the way of the recording industry, and they just might not be worth that much. As doubtful as I am about the viability of cloud streaming, this IS going to cause a bigger push into live service functionality where maybe you have a light client but the server is authoritative over more and more aspects of the game. Even then, AI can write its own server, so it needs to be full of FOMO if you're not on the official server. |
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| ▲ | saturn8601 an hour ago | parent | next [-] | | I don't even know if a smaller company like Nintendo can pull something like that off. They have been behind so much in the tech space because they spend modestly and their primary differentiating factor is their IP. Their lawyers are going to be working non stop until they figure something out. I guess have a strategic partner? | |
| ▲ | Foxhuls an hour ago | parent | prev | next [-] | | Cloud game streaming has gotten to be extremely impressive, at least on a wired connection, to the point where it’s almost hard to tell you’re streaming. It’s been hard for me to consider upgrading my old gaming PC considering how good GeForce Now is for the $20 a month that I spend. | | |
| ▲ | throwaway314155 21 minutes ago | parent [-] | | > at least on a wired connection There goes 95% of your market. If not more. | | |
| ▲ | Foxhuls a few seconds ago | parent [-] | | I didn’t say only on a wired connection. All of my experiences streaming wirelessly have also been great. I’m just not willing to make the same level of claim when I’ve probably spent less than ten hours streaming on WiFi and hundreds on a wired connection. |
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| ▲ | abrookewood 2 hours ago | parent | prev [-] | | Surely no one playing competitive real-time games are doing it on a PS5? | | |
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| ▲ | wzdd 2 hours ago | parent | prev | next [-] |
| Microsoft just cut their cloud gaming offering significantly (https://kotaku.com/xbox-cloud-gaming-controller-microsoft-as... and https://kotaku.com/game-pass-will-start-capping-the-number-o...) so that's not happening any time soon. |
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| ▲ | saturn8601 an hour ago | parent | next [-] | | Well Microsoft always seems to be making the wrong decision at the wrong time and this is probably yet another one. Probably due to competing factions hat don't really have a unifying vision for the company. It provides enormous amounts of comedy and I guess we will find out if this was another instance of "whoops we closed down that thing we could really use right now"! :) | |
| ▲ | 3eb7988a1663 an hour ago | parent | prev | next [-] | | Is there any analysis of the profitability on this? They made such a drastic cut to availability it seems like: Microsoft wants out of the cloud streaming entirely, they are burning money, or they are so hardware strapped they would steal form the gaming division to feed the Copilot usage. | |
| ▲ | hmm37 an hour ago | parent | prev [-] | | Microsoft also made it significantly easier to put play their xbox games on the PC, even their xbox 360 games. |
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| ▲ | rhipitr 2 hours ago | parent | prev | next [-] |
| Feel like eventually ai will get so good people will just autogenerate games just for themselves. Same for movies/shows/etc. |
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| ▲ | hebetude an hour ago | parent | next [-] | | I know 10 year olds already doing this. It’s great. Remove the barrier to imagining your own games ! | |
| ▲ | saturn8601 41 minutes ago | parent | prev | next [-] | | Well isn't Roblox kinda this? I play it all the time with my niece and nephew...it sucks, its enshittification to the max. Part of an entertainment property is you are devoting time to enjoying the creative process of someone who put in the effort to produce something polished and with effort. The end result is the culmination of all the work done (possibly years/decades) to get to that point and you are paying for the result of all that effort. Could a Roblox game be like that? Possibly but the incentives dont seem to be as aligned despite the democratizing force it has had. I am reminded of a scene from the Jobs movie where they were arguing Open vs Closed systems. This feels similar... [1]:https://youtu.be/TYvXOHAJTiU?t=81 | |
| ▲ | Forgeties79 2 hours ago | parent | prev | next [-] | | Why on earth would anyone watch that nonsense? Who cares if it’s even cohesive. It’s the bedrock of “derivative.” Ugh I know the answer but it’s just sad. I don’t want all media to become cotton candy. | | |
| ▲ | john01dav an hour ago | parent [-] | | I could in principal see something that isn't clearly entirely derivative, like if a person takes their own original thought and uses generative AI to make it into a video instead of, for example, learning animation and animating it or finding (probably amateur) actors to film it with. This of course still has some derivative aspects that may be easier to avoid than in the non-generative-ai case, but it is also clearly distinct from a 100% generative AI case. For example, ever since roughly the mid 2010s when I finished Star Trek: Enterprise, I've been thinking about someone using some sort of generative AI to complete this series, once its good enough to be entirely convincing. | | |
| ▲ | bevr1337 an hour ago | parent [-] | | AI generated Star Trek is an oxymoron. Gene Roddenberry's ghost stirs the longer we even consider the idea. Two quotes from Star Trek "The Ultimate Computer" - a very prescient episode. KIRK There are certain things men must do to remain men. Your computer would take that away. --- BONES Compassion. That's the one thing no machine ever had. Maybe it's the one thing that keeps men ahead of them. Care to debate that, Spock? SPOCK No, Doctor. I simply maintain that computers are more efficient than human beings, not better. | | |
| ▲ | ButlerianJihad an hour ago | parent [-] | | There is an AI-generated YouTube series/channel called "TK-42 Greg" that follows the life of a hapless Star Wars stormtrooper as he pursues a career of menial jobs, unemployment and drifting about a galaxy far, far away. It's dumb and derivative and isn't getting a lot of laughs from me, but at the same time, it is freakishly realistic, and absolutely ripping off every character and scene and locale of the Lucas series. I don't know how long it will last against Disney's DMCA juggernaut, but the "Imperial HR Lady" is way funnier and she just has to throw on a turquoise necklace and grating accent. Speaking of self-vibe-coding games, I wouldn't see the point. When I was a younger boy, I did write games for myself, and it was an arduous project that was mostly aimed at teaching myself programming rather than gaming per se. And eventually the big didactic moments were hacking someone else's game code in terms of debugging and extending it, and that was more exciting than building my own from scratch. Also, copyright is an issue! If consumer AI could ignore copyright and just code me, say, "Freecell but it's Harry Potter" or "Put me in the cockpit of a Y-Wing video game!" then it'd be exciting. People pay big bucks and invest big bucks for in-universe games of certain franchises like that. But AI won't provide for the consumer in this way, ever. Much of the joy of gaming for me, is seeing a polished product that is well-balanced in terms of rules and fairness, and has good sound/graphic assets, and challenges or surprises me in novel ways as I go along. I don't think I would mind if someone else vibe-codes a game for me to play, if it's good enough and engaging, but it seems that designing/coding one for myself would feel empty and unfulfilling. And I wouldn't apply the same principle to utility software, but really I'd rather not invest a lot of time in building an office suite for myself, rather than just grabbing it off the shelf. | | |
| ▲ | ndriscoll 18 minutes ago | parent [-] | | I've had AI make little learning games, coloring stories, etc for my kid. I and it absolutely will ignore copyright. So far it's never objected. It'll also happily reverse engineer binaries, extract art assets, whatever. |
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| ▲ | asdaqopqkq 2 hours ago | parent | prev [-] | | Already happening on insta and tiktok with genAI stuff, people are creating a lot of funny stuff |
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| ▲ | lunar_rover 2 hours ago | parent | prev | next [-] |
| It'll happen regardless, as of now the public internet infrastructure still isn't fast enough to be comparable to local rendering, cloud gaming needs to deliver >50mbps bandwidth at sub 16ms latency. |
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| ▲ | SchemaLoad an hour ago | parent [-] | | I wonder if there is some hybrid where the graphics rendering and input processing happens on device but the brains of the game live on the server. | | |
| ▲ | vuurmot an hour ago | parent | next [-] | | At this point, code might be less valuable than art assets. Considering the economics, the graphics rendering would have to be shifted to the server too and output as video | |
| ▲ | tapland an hour ago | parent | prev [-] | | Any MMORPG? |
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| ▲ | monocasa 37 minutes ago | parent | prev | next [-] |
| Then they'd have RAM as their own capex cost rather than pushing that on to the consumers. |
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| ▲ | killingtime74 an hour ago | parent | prev | next [-] |
| Unfortunately, I don't know if you've tried cloud gaming. It's just not very good now. Also to force people to use it given the current cost climate for components, it would be extremely expensive. |
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| ▲ | creata an hour ago | parent | prev | next [-] |
| Maybe they'll go streaming-only, but I'd at least wait until the Switch 2 is hacked before making that prediction. |
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| ▲ | Pannoniae an hour ago | parent | prev | next [-] |
| How would cloud-only prevent this? Do you think LLMs can't exfil the game from the server? They're incredibly persistent and are willing to try many things. Random credentials, vulnerabilities in the game servers / dev machines, or even social engineering the devs/the deployment. |
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| ▲ | gchamonlive 2 hours ago | parent | prev | next [-] |
| It's already happening, every effort into preservation of what already exists is important |
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| ▲ | rvz 30 minutes ago | parent | prev | next [-] |
| Also a use case for world models to hide the actual source of the game and have it stream a simulation of the real game; never to be exposed or downloaded. |
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| ▲ | sergiotapia an hour ago | parent | prev | next [-] |
| It's already over. At the very least this will push for more internet connectivity and be good for PC gaming. Sony's greed has been incredible, let's just accelerate tbh |
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| ▲ | xyst 2 hours ago | parent | prev | next [-] |
| Have you even tried "cloud gaming"? It’s useless for any game that is latency sensitive (fps, moba, …). I have only had success with single player games. |
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| ▲ | vuurmot 2 hours ago | parent [-] | | If revenues are going to suffer because of this, that is the way the industry will move towards | | |
| ▲ | wincy 2 hours ago | parent | next [-] | | But nobody will play it? Steam exists and all those games get pirated. You can’t force gamers to buy duds. I have a gigabit connection wired and found a cloud version of Control to be totally unplayable. | | |
| ▲ | vuurmot 2 hours ago | parent | next [-] | | It is in the realm of design to make games playable within the context of their technological limits.
In this case, I could see games moving towards being turn-based i.e. online chess. | |
| ▲ | greenavocado 2 hours ago | parent | prev [-] | | The gaming industry as you know it is dead. The only survivors will be the prolific sloppers who can outslop the hoi polloi. |
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| ▲ | xyst 2 hours ago | parent | prev [-] | | Revenues suffer because game studios and publishers make awful decisions. See the botched releases of Marathon (Bungie) and the more infamous examples — concord and split gate. |
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| ▲ | neonsunset 9 minutes ago | parent | prev | next [-] |
| [dead] |
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| ▲ | vuurmot 2 hours ago | parent | prev [-] |
| I honestly welcome cloud gaming.
Action RPGs might be dead in the water,
But there were many games suffering from data mining, and having their secrets revealed day 1.
Bringing games to cloud gaming could restore the mystery in games |
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| ▲ | f3408fh an hour ago | parent | next [-] | | This is saying you'd be ok with books being only permitted to be read at the library, behind a sealed kiosk screen, because otherwise people might post spoilers online. | | |
| ▲ | vuurmot an hour ago | parent [-] | | If the library is completely AI generated, and only the sealed kiosk screen contains (possibly) human-authored content, How does the equation change? I am saying I'd rather enjoy POSSIBLY human content, than AI generated ones. And if cloud gaming cannot deliver on this, I'd rather stop gaming altogether. The idea of consuming AI generated content is completely disgusting to me. |
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| ▲ | isatty 2 hours ago | parent | prev [-] | | Meh, overblown. Very easy to not go looking for that and just enjoy your games. | | |
| ▲ | vuurmot 2 hours ago | parent [-] | | "Given the opportunity, players will optimize the fun out of a game." | | |
| ▲ | flaunf221 an hour ago | parent [-] | | This relates to game design, not outside actions. Also if that's what you believe, players who start after day 1 will not have mystery. Even players who start day 1 but can't dedicate all of their time to the game will inevitably spoil themselves when they have to do anything else, meaning someone will progress farther than they and will share that info. |
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