| ▲ | dmurray 3 hours ago |
| Oh no! Stratego had been on my mind as something we just hadn't tried hard enough to make a winning bot for, including the DeepMind effort from 2022. I was planning to make the first one. I thought this was slightly less crank-coded than trying to prove the Riemann Hypothesis, but maybe these days you just ask Claude to do that and it tells you there's a counterexample at 1 + πi that no one ever noticed before. |
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| ▲ | bananaflag 2 hours ago | parent | next [-] |
| I wonder why people act as if Riemann hypothesis is somehow already solved, when it is still highly probable that it is impossible for humans and slightly less impossible for AI overminds. (Of course, tomorrow Google might announce that it has solved it.) |
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| ▲ | andrepd 14 minutes ago | parent [-] | | RH would require completely novel insight and a brilliant original thought. Unlike Navier-Stokes it's not a gradual effort and you cannot piggyback off of other mathematician's works, so "AI" will not solve it anytime soon. | | |
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| ▲ | NooneAtAll3 3 hours ago | parent | prev [-] |
| recently we got Starcraft 1 RL bot and Advance Wars bot, both on upper human level |
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| ▲ | root_axis 2 hours ago | parent | next [-] | | The frontier is moving, but there's still no human-level starcraft bot that plays entirely through vision, like a human. IMO it also needs to use a real mouse before I think it's a true comparison, even a casual player would have a massive advantage if they could issue selections and unit commands via query. | | |
| ▲ | xpct an hour ago | parent [-] | | They already cap the actions per second a bot can take, sometimes to very low numbers. I don't remember if it was AlphaStar that limited how often you can move your camera or not, but some work definitely did. I personally don't see why vision is important, if anything I'd frame vision as useful to humans, rather than being the baseline. | | |
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| ▲ | gregdeon 3 hours ago | parent | prev [-] | | We got an Advance Wars bot? Say more... |
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