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▲ prodigycorp 3 hours ago

Opus 5.5 is a good model, but I've tried to understand the extreme hype about it on social media about Opus' ability to do 2d work, as we got with Astra doing 3d work. In both releases, the models required extensive access to third party apis to generate assets for it, and a lot of the models work was essentially coordinating everything.

There's so many "x generated this in one shot, this is agi" stuff that gives you the impression that you can vibe operate modern models the same way you operated last year's models. There's so much more to it than that. It requires you to put a faith in the leap in the capability of models, one that would've surely been a waste of time in previous models.

Not sure where i'm going with this other than I think most can relate that it's exhausting keeping up with. I cant imagine what it'd be like parenting a kid that went from toddler to puberty in the span of a year and planning for them to go to college the next year. This industry is moving so fast that it's becoming fact that it's the user that's "holding it wrong" every six months.

▲XenophileJKO 3 hours ago | parent | next [-]

Opus 5.5 does NOT need anything other than some javascript/typescript libraries to make very detailed 2d and 3d visualizations. I've spent a week worth of tokens just feeling out what it can do.

The step function change on Opus 5.5 for visual work shocked me.. and I haven't been surprised like this in a long time with LLMs.

EDIT: When I first saw the "P(DOOM)" video and some of the other animations I was VERY skeptical that Opus 5.5 without a lot of tools could make something like that.. until I tried it for myself. It can.. 100%.

▲Cider9986 2 hours ago | parent | next [-]

This is the video (I think) in case anyone's wondering: https://www.youtube.com/watch?v=8j-hR4fJywU

▲rplnt 2 hours ago | parent [-]

One important thing (which might be obvious from the context of this thread, but I still missed it) is that only the video was generated, not audio.

▲Cider9986 11 minutes ago | parent | next [-]

True art is rarely appreciated in its time.

▲suddenlybananas 2 hours ago | parent | prev [-]

Why are you being downvoted for this?

▲prodigycorp 3 hours ago | parent | prev [-]

It's very good, yes, but I expected it to produce midjourney type results out of the box. That did not happen. The models are definitely granular stuff now though. They must be training off a ton of digital artist stroke data now.

But it other cases, like the music videos, much of the magic is done by access to elevenlabs and suno apis.

Edit: just saw your edit about the pdoom video. Can you share how you prompted it? Would be helpful to know.

▲collabs 3 hours ago | parent | prev | next [-]

I feel like we have different expectations from these frontier models. I don't use Claude code or any agent that has acts to my local machine. I roll up the code and give it the text file that contains all the code. I asked Claude Opus 5.5 max to make me a 2D terminal based racing game with no assets drawings or audio and it exceeded my expectations. Only one failed unit test and that one too it said the test was faulty rather than the code.

I'm still more worried about the malice and any malicious acts by the people at these frontier labs than the models at the frontier labs.

▲cbg0 41 minutes ago | parent [-]

You don't have to run Claude/Codex in auto-approve mode, you can manually approve its interactions with your machine without having to copy your code back and forth between the website and your local files.

▲alansaber 3 hours ago | parent | prev | next [-]

"a lot of the models work was essentially coordinating everything." - I don't see anything wrong with that personally. It's still extremely challenging to build a model harness, and having a model-mediated everything is clearly wishful thinking. It's exhausting to keep up with, but also somewhat exciting, all depends on your perspective of course.

▲ 3 hours ago | parent [-]
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▲anotha_one 3 hours ago | parent | prev [-]

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