| ▲ | criemen 4 hours ago | |||||||||||||||||||||||||
A German magazine (c't) ran a Asteroids programming contest in 2008 - create a client with access to the emulator output of the game that provides keyboard inputs to control the game. The highest scoring submission that won the contest had a high score of around 137k. Last week, I had GPT-6 Astra, Sol and Luna implement and hill-climb on this task, as I wanted to see how big the difference in smartness is. Luna implemented something, but never exceeded ca. 20k points, with a large variance. Sol got something in the area of the humans implementation. Astra, which finished fastest, had a highscore of around 1.7Mm when the game seemed to fairly reliably crash. On the way, it disassembled parts of the ROM to extract information about the game. I didn't do a ton work to document and measure the specifics, but it was very impressive. | ||||||||||||||||||||||||||
| ▲ | looperhacks 4 hours ago | parent | next [-] | |||||||||||||||||||||||||
If I remember correctly, back then all "good" entries in the contest solved the game by syncing with the RNG and could basically predict where and how new asteroids would spawn. The difference between entries was planning ahead movement and residence against control issues due to the contest setup (like inputs getting delayed). I wonder how Astra managed so much better, I thought the problem was already solved | ||||||||||||||||||||||||||
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| ▲ | NitpickLawyer 2 hours ago | parent | prev [-] | |||||||||||||||||||||||||
> On the way, it disassembled parts of the ROM You should check the logs, there's probably a bunch of retro gaming forums that got hacked behind the scenes :D | ||||||||||||||||||||||||||