| ▲ | looperhacks 4 hours ago | ||||||||||||||||
If I remember correctly, back then all "good" entries in the contest solved the game by syncing with the RNG and could basically predict where and how new asteroids would spawn. The difference between entries was planning ahead movement and residence against control issues due to the contest setup (like inputs getting delayed). I wonder how Astra managed so much better, I thought the problem was already solved | |||||||||||||||||
| ▲ | criemen 3 hours ago | parent [-] | ||||||||||||||||
Thanks! I went back, and had a look at both the contest rules and the highest scoring submission again. Turns out I benchmarked against infinite games, whereas the contest measured a 5min time limit. So, Astra solved a different problem. Comparing strategies, though, Astra does something pretty different from the highest scoring submission. It doesn't predict the RNG, instead it reacts to the visuals on-screen, planning ahead by estimating velocity of all objects on screen. Unlike the winning solution, it actively flies the ship, whereas the winning solution basically only rotates and teleports. So Astra behaves more like a regular "perfect" player would, rather than one that breaks the PRNG. | |||||||||||||||||
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