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Topfi 6 hours ago

Some of the key specs cause the page is rather thin on details:

* Display Type: Micro-OLED

* Resolution: 2412 × 2288 pixels per eye

* Angular Resolution: 37 PPD

* Field of View: 70° × 66°

* Chipset: Snapdragon Reality Elite

* Memory & Storage: 12GB RAM with 128GB internal storage (expandable up to 1TB via microSD on the puck)

* Tracking & Sensors: 6DoF positional tracking, depth sensing, autofocus, 4-camera eye tracking, face tracking, and hand tracking

* Passthrough: Color RGB passthrough cameras at 26 PPD

* Price: $ 1300,- USD plus your data

Similar PPD to an AVP at, what I as a former owner of one (alongside a Quest 2 and 3, a Magic Leap, Xreal and Viture) would call is a far more appealing implementation for actual productive work.

Really wish Apple had gone down this route, have the puck incorporate an A series chip rather than shoving a M series one into the headset itself and heck, I could see such a design being doable for them back when they first launched the AVP if they hadn't forced that utterly ridiculous eye display and stupendously heavy metal body.

There is, unless I am mistaken, nothing here that isn't established technology as found in the AVP, all the fancy display and lens experiments from Starburst, over Holocake to Mirror Lake seem to remain in the lab, this seems to be "just" pancake lenses plus Micro-OLED once more.

bottlepalm 6 hours ago | parent | next [-]

70 degree FOV is such a deal breaker for gaming. That and the price. In a world where people already have tons of screens, monitors and TVs in their face - the practical use case for this is relegated to trains and planes. Very niche.

mey 5 hours ago | parent | next [-]

The form factor itself is also a killer. Couldn't imagine doing anything besides using it as large private display for 2D games. You aren't going to be moving your head around quickly with just pressure on your temples to hold it in place.

Not sure where this lands functionality wise. I feel like it's most direct competition would be as a cheaper Apple Vision. You would need to pair it off with a Windows system for heavier productivity work most likely. Even though their OS is "android", it doesn't have the Google ecosystem behind it, let alone matured on that front. Media consumption on the go seems to be the other use case.

So, compare them to either XREALs plugged into a laptop/phone, or Apple Vision Pro I guess.

NBJack 3 hours ago | parent | prev | next [-]

What's worse is that, due to the motion tracking many of these devices have, you often have to enter a travel mode that disables some of the better features.

michelsedgh 6 hours ago | parent | prev [-]

exactly i dont see the appeal or use cases other than planes or trains and stuff.

porphyra 6 hours ago | parent | prev | next [-]

meanwhile the Bigscreen Beyond 2:

* Display: also micro-OLED

* Resolution: 2560 x 2560 per eye

* Angular resolution: 32 PPD

* Field of view: 116°D, 108°H x 96°V

* Chipset: none lol plugs into your computer

* Tracking and sensors: needs base stations

* Weight: 107 g

* Passthrough: no

* Price: $959 (+$200 for eye tracking)

* needs base stations, a PC, and has a cable, and looks kinda like dorky swim goggles (but still pretty futuristic and cool)

meanwhile the Steam Frame:

* Display: LCD

* Resolution: 2160 x 2160 per eye

* Angular resolution: 20

* Field of view: 110 degrees

* Chipset: Snapdragon 8 gen 3

* Memory and storage: 16GB of ram with 256GB UFS plus microSD

* Tracking and sensors: inside out camera based tracking

* Weight: 185 g core headset, 440 g including strap, rear battery, facial interface, and audio

* Passthrough: idk

* Price: $1059 for 256GB, $1299 for 1TB

tapoxi 5 hours ago | parent | next [-]

Steam Frame has black and white passthrough but it's not good enough for AR. They sell a third party's passthrough camera as an add-on though which is $130 I think and clips on the front. Since the Frame runs open Linux with KDE this is really interesting to me.

TiredOfLife 2 hours ago | parent | prev [-]

With bigscreen you also need to have 2-3 tracking stations ($500-750) with stands (another $100) you need to setup everywhere you want to use it.

pj_mukh 6 hours ago | parent | prev | next [-]

There was mention of a DisplayPort, so is there a way to just stream your MacBook into it?

Closing the lid and working in one of these would be great, but there's always a caveat that blocks this.

bottlepalm 6 hours ago | parent | next [-]

You can, but the FOV is narrow so not great for multiple screens, and the focal length is probably around 4 ft so you're not going to be able to use a screen closer without eye strain.

Topfi 6 hours ago | parent | prev [-]

The Quest series supports both wired and wireless streaming, so I'd be surprised if that wasn't an option.

chaostheory an hour ago | parent [-]

From my experience, wired streaming never really worked well even with the expensive fiber optic cable.

dmitrygr 4 hours ago | parent | prev | next [-]

> would call is a far more appealing implementation

Said the guy who has not checked this thing for head-turn-to-pixels-changed latency. That is the one metric that nobody has approached the AVP on -- the one that keeps me (and many others) from being nauseous.

mohsen1 6 hours ago | parent | prev | next [-]

"100 grams" is the headline here

busymom0 6 hours ago | parent | prev [-]

How is it powered? External battery? Or what's the built in battery life like?

dmarcos 6 hours ago | parent [-]

Battery and computer puck. There are photos on the site

busymom0 5 hours ago | parent [-]

I somehow missed the pics where one of the arms had a cable attached to a battery