| ▲ | porphyra 6 hours ago | |
meanwhile the Bigscreen Beyond 2: * Display: also micro-OLED * Resolution: 2560 x 2560 per eye * Angular resolution: 32 PPD * Field of view: 116°D, 108°H x 96°V * Chipset: none lol plugs into your computer * Tracking and sensors: needs base stations * Weight: 107 g * Passthrough: no * Price: $959 (+$200 for eye tracking) * needs base stations, a PC, and has a cable, and looks kinda like dorky swim goggles (but still pretty futuristic and cool) meanwhile the Steam Frame: * Display: LCD * Resolution: 2160 x 2160 per eye * Angular resolution: 20 * Field of view: 110 degrees * Chipset: Snapdragon 8 gen 3 * Memory and storage: 16GB of ram with 256GB UFS plus microSD * Tracking and sensors: inside out camera based tracking * Weight: 185 g core headset, 440 g including strap, rear battery, facial interface, and audio * Passthrough: idk * Price: $1059 for 256GB, $1299 for 1TB | ||
| ▲ | tapoxi 5 hours ago | parent | next [-] | |
Steam Frame has black and white passthrough but it's not good enough for AR. They sell a third party's passthrough camera as an add-on though which is $130 I think and clips on the front. Since the Frame runs open Linux with KDE this is really interesting to me. | ||
| ▲ | TiredOfLife 2 hours ago | parent | prev [-] | |
With bigscreen you also need to have 2-3 tracking stations ($500-750) with stands (another $100) you need to setup everywhere you want to use it. | ||