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| ▲ | Timon3 a day ago | parent | next [-] | | Can't say I agree - I honestly tried using an iPhone for a few weeks, and I still couldn't reliably get where I wanted, because there's a good chance some input on the way would suddenly result in a totally different effect. It feels like 80% of the UI has non-obvious overloads. I must have either skipped the tutorial or been too blind to find it, because otherwise these things are anything but intuitive. I've never struggled as much with any Android device, even with exotic manufacturer UIs. | | |
| ▲ | mitxela 13 hours ago | parent [-] | | It's true of android too, you're just used to it. Even Graphene eliminated the back button, and makes you swipe left from the right side instead, and the app switcher and home buttons, and makes you swipe up-right from the bottom. | | |
| ▲ | Timon3 10 hours ago | parent [-] | | No, I genuinely have not encountered the same reliability issues on any Android devices, even on my very first one. I'm not a big fan of such gestures (mostly due to discoverability), but the few times I've used an Android without the navbar the gestures still felt reliable, even if I had trouble remembering them. |
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| ▲ | teekert a day ago | parent | prev [-] | | I got a Pixel 10, installed GrapheneOS. Then Google Play (which is sandboxed). I have 99,9% of all apps and a barebones launcher and some barebones fossify apps. Its pretty good, ugly if you let it but not bad |
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