| ▲ | haunter 2 hours ago | |||||||||||||
I'm not sure it fits the free and/or libre software philosophy but I'm a big fan of releasing otherwise free and open source software as a paid version and with some exclusive QoL features in proprietary store fronts. For example Krita. https://krita.org/en/download/ FOSS but you can buy it on Steam, Microsoft Store, Epic Store, and Apple Store. You get one exclusive feature, automatic updates (and more recently Steam Cloud sync support), and you also support the developers (on the other hand Valve, MS, Epic, and Apple also gets a cut too). If you read for example the Steam reviews everyone points out that it's a free software but buying on Steam is also a good and very importantly straightforward way to support the devs + the platform itself has such a pull ("buying games you never play") that people buy it just for the case of having it in their library | ||||||||||||||
| ▲ | al_borland 2 hours ago | parent | next [-] | |||||||||||||
Filebot used to be open source. I bought it on the AppStore, it was a way to support development and I figured it would give me easier updates that would just happen in the background. When Apple moved to ARM, the App Store version lagged behind. An ARM version was available, but not in the App Store. I assume this is because that ARM version was a separate download instead of being a universal app, and the x86 app would run on everything (for now). The app is no longer open source, and is paid. To get the ARM version (due to my stubbornness in not wanting to install Rosetta), I had to pay again just to get the app through a different means of distribution. Too many run-ins with silly issues like this can really sour a person on the “free app in a paid store” model. | ||||||||||||||
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| ▲ | nine_k 42 minutes ago | parent | prev | next [-] | |||||||||||||
I think I have donated more for Inkscape, Gimp, Firefox, and Libre Office than I ever spent on proprietary software. I also tend to buy paid versions of open-source apps in app stores, where available. It's great when a piece of open-source software has an easy donation link / button. That said, I tend to trust all closed-source software significantly less, even if it's given away for free. Especially is it's given away for free. | ||||||||||||||
| ▲ | autotune 2 hours ago | parent | prev | next [-] | |||||||||||||
UTM is another great example of this, which is basically a GUI for QEMU. They have a Mac App store $9.99 version and the free open source version: | ||||||||||||||
| ▲ | singpolyma3 33 minutes ago | parent | prev | next [-] | |||||||||||||
I don't think this counts as an exclusive feature. But yes this pay for the binary model "libre non gratis" is a very good model. | ||||||||||||||
| ▲ | dataflow an hour ago | parent | prev | next [-] | |||||||||||||
The free software philosophy aside, I feel like another problem is that once you start accepting payments then you start accepting various forms of responsibility/liability/accountability/etc. along with it. At a high enough price it'd become worth it, but that might not be anywhere near the price that your customers/users want to support you at. | ||||||||||||||
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| ▲ | fph 2 hours ago | parent | prev | next [-] | |||||||||||||
Not a very effective way to support the devs though: only about 60% of what you pay gets to the developers, because of Steam's cut and VAT. | ||||||||||||||
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| ▲ | newsclues an hour ago | parent | prev [-] | |||||||||||||
Free open source -> compile it yourself Affordable binaries and SASS are fine options that I’d like to see | ||||||||||||||