| ▲ | albelfio 7 hours ago | ||||||||||||||||||||||
https://x.com/completeskeptic/status/2099925682726002904?s=4... The doom demo is quite cool | |||||||||||||||||||||||
| ▲ | caspar 36 minutes ago | parent | next [-] | ||||||||||||||||||||||
I'm not sure the authors realize this is way more than "just a cool demo": if this holds up, it's going to be huge for game QA work. Instrument your game to output properties of entities near the player and the output is the various control inputs - moment to moment gameplay gets solved. Maybe augment with a tick-by-tick controlled stepping mode if particularly twitchy - an LLM can take care of the higher level reasoning then. | |||||||||||||||||||||||
| ▲ | magicmicah85 6 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
The doom demo is also in the article, for anyone that doesn't want to go to X.com. :) | |||||||||||||||||||||||
| ▲ | ErneX 7 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
Direct link to the Doom video tweet: | |||||||||||||||||||||||
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| ▲ | einpoklum 6 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
But when their system is given the instruction "do not fire, simply dodge" - it doesn't "simply dodge", it actually gets close to the fleshy pink demon rather than keeping its distance. Or am I misunderstanding? | |||||||||||||||||||||||
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| ▲ | lelandbatey 6 hours ago | parent | prev [-] | ||||||||||||||||||||||
Link to a raw MP4 of the video, from the parent article: https://framerusercontent.com/assets/rlL7ImEbISFoYt3IJEHHfvj... It's in the parent article under a section named "Doom" in case that asset URL ever changes. | |||||||||||||||||||||||