| ▲ | simoncion 5 hours ago | ||||||||||||||||
> the game now has Y and Z. i did not purchase the game expecting those updates. Yeah. Back in the day, those would almost always be paid expansions... if not whole-ass sequels. There's a subset of video game players these days who expect years and years of substantial changes to a game. Why, back in my day you had to pay for anything more than a game-breaking bug fix... and you counted yourself lucky if you even got those! | |||||||||||||||||
| ▲ | flavionm 4 hours ago | parent | next [-] | ||||||||||||||||
Back in the day, they had to ship complete working games, because the cost to fix it later was too high. Not that they wouldn't mess up all the time, but the punishment for messing up was severe. And paid expansions were often the size of a whole game by themselves. Those are a lot of value, and there's nothing wrong with them. They even still exist today, though rarer. Maybe the NMS's updates did amount to one or two expansions throughout the 10 years of updates, but they were done piecemeal. Were it not a game that massively under delivered on release, they could've gone that route. | |||||||||||||||||
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| ▲ | spandrew 4 hours ago | parent | prev [-] | ||||||||||||||||
This isn't an arguement I'm making. There's a difference between DLC and providing "the base game content" – which No Man's Sky was doing. It wasn't an actual game on launch and it's barely one now. They could have cut their losses but it would've ended the studio. Now they're being touted as a paragon of scrappy game dev. Which is wrong. | |||||||||||||||||
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