| ▲ | spandrew 5 hours ago | |
This isn't an arguement I'm making. There's a difference between DLC and providing "the base game content" – which No Man's Sky was doing. It wasn't an actual game on launch and it's barely one now. They could have cut their losses but it would've ended the studio. Now they're being touted as a paragon of scrappy game dev. Which is wrong. | ||
| ▲ | simoncion 4 hours ago | parent [-] | |
> It wasn't an actual game on launch and it's barely one now. I'd argue that it was barely a game at launch, and it's still barely a game today... it has always been a sandbox with very little game in it, and that's fine. [0] But that's neither here nor there. They released a "game" ten years ago. They've updated that "game" many times and never charged for updates. That makes those updates free. You can justifiably be angry about the circumstances of the launch, and justifiably be angry that anyone's saying anything good about the devs. That doesn't change the fact that this [3]
is an asinine use of scare quotes. The updates were delivered free of charge, and the price of the base game hasn't been increased to account for them. This makes them free updates.[0] See the fourth paragraph of [1] as well as most of [2] for a little more commentary on this. [1] <https://news.ycombinator.com/item?id=49630148> | ||