| ▲ | bufbupa 15 hours ago | ||||||||||||||||
Still can't make sprite sheets :( | |||||||||||||||||
| ▲ | vunderba 15 hours ago | parent | next [-] | ||||||||||||||||
You can get semi-decent sprite work out of GenAI models, but you still have to put in some manual work (scale normalization, palette reduction, grid alignments, etc). It's definitely not "out-of-the-box" yet. | |||||||||||||||||
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| ▲ | emadabdulrahim 13 hours ago | parent | prev | next [-] | ||||||||||||||||
Shameless plug, but I built an image generation app with tools for sprite sheet and cutting out the sprites automatically. Added support for GPT 2.5 | |||||||||||||||||
| ▲ | pigpop 13 hours ago | parent | prev | next [-] | ||||||||||||||||
It's better to use a specialized model for that https://retrodiffusion.ai | |||||||||||||||||
| ▲ | ramesh31 15 hours ago | parent | prev | next [-] | ||||||||||||||||
>"Still can't make sprite sheets :(" The key is making them one frame at a time, rather than asking for the whole sheet. Adherence frame-to-frame with a reference image is really good, so just prompt with the previous + direction. I finally got Nano Banana to make fairly decent fluid animations that way. | |||||||||||||||||
| ▲ | itomato 15 hours ago | parent | prev | next [-] | ||||||||||||||||
No but it can write a tool that can. | |||||||||||||||||
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| ▲ | RobinL 15 hours ago | parent | prev | next [-] | ||||||||||||||||
Interesting. I'm surprised they haven't prioritised/deliberately trained for this more because of how useful it is to ask codex to generate some images/assets/sprites when building sill games. It would dramatically enhance how polished it's games were. That said for single images the old model was already okayish for prototypes | |||||||||||||||||
| ▲ | yankeehotelfoxt 9 hours ago | parent | prev [-] | ||||||||||||||||
[dead] | |||||||||||||||||