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Grombobulous a day ago

Don’t forget that all MacBook models are “integrated graphics.” If you start doing graphical stuff or gaming you’ll need more RAM. If you’ve got a Windows laptop with an RTX 5050/5060 with its own dedicated memory, then yeah, you don’t really need more than 16GB unless you’re doing something specific.

Integrated graphics are constrained but often sufficient to play AAA games.

Panther Lake laptops are roughly equivalent to an RTX 4050, which is only a single generation old. Obviously not the strongest GPU to compare against but you’re also pulling a lot less wattage doing it.

I’m sure your 8GB device is working great, but someone buying a brand new device really should avoid that since the implication is that they’re going to keep that device for somewhere between 3-7 years.

fc417fc802 a day ago | parent [-]

Do those laptops not have on the order of ~64 GB/s bandwidth? Meanwhile your example of an RTX 4050 is a mobile SKU with 192 GB/s while the lowest entry level dGPU from that generation, the RTX 4060, boasts 272 GB/s. The RTX 4070 range ups that to 500 GB/s and the high end breaks 1 TB/s.

tl;dr iGPU vs dGPU memory bandwidth is a >10 year difference.

So now to double check my guestimate of 3 to 4 generations from earlier. Entry level RTX 30 448 GB/s in 2020, eventually downgraded to 168 GB/s in 2024. Entry level RTX 20 448 GB/s in 2018 eventually downgraded to 336 GB/s in 2019. You have to go all the way back to the GeForce 10 series to dip below 100 GB/s and even then that's due to some highly unusual configurations introduced many years after the initial launch. At launch in 2016 the lowest end GTX 1050 pulled 112 GB/s which is nearly 2x Panther Lake IIUC.

Grombobulous 20 hours ago | parent | next [-]

Ah, I understand where you’re coming from now. You’re really heavily focused on memory transfer speed. That’s really not the only measure of GPU performance and certainly not the one I’m interested in for my workloads. (I do not care for local LLM work for one thing)

For example, the ThinkPad X9 15p with Panther Lake integrated graphics will do 80FPS in Cyberpunk 2077 while the RTX5060 in a Legion 7a will do 109FPS on the same settings (1920x1200, quality up scaling, no frame gen).

So what that means is you can get a super quiet thin and light laptop that gets double digit hours of productivity battery life and has roughly the same tier of gaming experience as a thicker, heavier, power-hungry gaming PC that is pumping 115 watts into the GPU.

To answer your question, LPDDR5x should be more close to 100GB/s so I think you are underestimating the memory bandwidth of Panther Lake laptops. Not sure though.

That all said, overall a RTX5060 or higher laptop would be preferable, I just find it hard to find one that checks a lot of the “thin and light 13-14” premium long battery life productivity laptop that can game on the side” boxes.

addaon 21 hours ago | parent | prev | next [-]

> Do those laptops not have on the order of ~64 GB/s bandwidth?

The Macs? No, they go up to 614 GB/s, nearly an order of magnitude more.

jasomill 20 hours ago | parent | prev [-]

Are we talking about gaming or GPGPU? Because AFAIK gaming is more likely to be constrained by SSD performance than GPU memory bandwidth.

Grombobulous 7 hours ago | parent [-]

I wasn’t very specific at first but a lot of my purchase decisions are around “productivity laptop that can game on the side.”

I wouldn’t say gaming is constrained by GPU memory bandwidth or SSD performance. As long as you have an SSD of any kind, you’re generally fine. Only a few specialized titles like Ratchet and Clank Rift Apart were specifically designed to show off the technical capabilities of fast SSD storage. Most everything else runs just fine without bleeding edge SSD performance, you’re even generally fine running off of a microSD card or SATA III SSD.

Gaming mostly wants to have sufficient GPU RAM capacity and overall 3D rendering performance (for a lack of a precise technical definition of what that means on my part).

Gaming doesn’t tend to move data in and out of VRAM at a particularly fast speed.

Gaming is also generally designed around being able to be released on the latest generation of home consoles, which is now essentially a 6 year old mid-range desktop GPU with 16GB of total system memory.

fc417fc802 3 hours ago | parent [-]

Gaming is highly constrained by memory bandwidth in the general case. It scales with things like resolution, framerate, and number of textures.

But of course in practice it depends on the details of what you're doing. This is why I acknowledged up front that it depends on what is meant by "really good". I think iGPUs are sufficient for a huge number of titles in the exact same way that an entry level dGPU from 2018 also is. But I don't think most people would consider that "really good" as you'll generally be stuck in the ballpark of 1080@60 and don't even think about photorealistic VR.

I think it's interesting to note that a while back GPU horsepower reached a point similar to that of CPU horsepower and system RAM capacity that's "good enough" for most common tasks. You don't need (and presumable never will) 32 cores or 64 GB of RAM to check your email or watch youtube. Similarly 1080@60 is sufficient to enjoy most game concepts.

Grombobulous 12 minutes ago | parent [-]

Yeah I totally agree with what you’re saying. Basically, that “good enough”-ness for my use case does involve things like not playing photorealistic VR and very much accepting 1080p render resolutions or sometimes even lower (thanks, XeSS/FSR/DLSS!)

The main point with it is that it’s not a matter of “oh I can’t play the games I want to play reasonably” and that is very much not how integrated graphics used to be.