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amjnsx 4 hours ago

I’m surprised the game companies themselves aren’t interested in these projects.

Seems like easy money to just decompile a retro game, add some quality of life improvements and stick it on steam.

Are their hands tied by legal or what other factors are preventing this?

Teknoman117 3 hours ago | parent | next [-]

> Are their hands tied by legal

Yes.

Even if you're the owner of the game, the contracts for the voice actors, motion capture, models, etc. frequently define very narrow terms of usage. Defining the exact release platforms is common. Not to mention profit sharing if the actors or studios you're hiring are popular.

It's even worse for retro games. Many times the original rights holder went out of business, sold their rights, died, or something else that muddies the ownership chain.

godwinson__4-8 3 hours ago | parent | prev | next [-]

Yes many games are caught up in IP hell.

Including the one my username is inspired by. It's why you see a lot of fan remakes. Another sad side effect of corporate owned IP is also a lot of times the individuals who did the bulk of the work on something can't be the ones to do a remake. They don't own their own work. A company owns it. That's what most of us sign up for to get a paycheck. But when it's something like film or games, the effect on artists or designers can be pretty depressing.

So yes, games are not unique in this way. I am hopeful in the optimistic future case where LLMs lead to lower barriers to entry, UBI, and so forth that copyright essentially disappears, or at the very least is severely reformed.

Many things should simply enter the public domain at a far more accelerated rate.

quacked 2 hours ago | parent [-]

I think that we should change copyright law such that

1) Rights can't be held by corporations, only individuals. So the rights to a piece of art or IP would always trace down to a list of names.

2) Everything enters the public domain after 20 years or the death of the entire list of ownership.

no-name-here 31 minutes ago | parent [-]

> Rights can't be held by corporations, only individuals. So the rights to a piece of art or IP would always trace down to a list of names.

Isn't the current system setup around the idea that the company gets the rights, and in return the workers get a basically risk-free salary? Wouldn’t your proposal undo that, so then workers took on the risk of whether they got paid, based on whether the game ends up being profitable?

wombat-man 3 hours ago | parent | prev [-]

I don't know how they made it, but there was a GoldenEye made for Xbox 360 that seems to only update the UI. The controls are maybe a little different, but you can swap between original and updated renderer in game. Anyway, they couldn't ship in the end due to legal stuff.