| ▲ | autoexec 2 days ago | ||||||||||||||||
> LLM + harness = agent. LLM + harness = chatbot. The chatbot is still doing all the work here. The harness just provides the software environment it works in. It still doesn't have desires. Harnesses don't change that. There's zero "maybe" about it. Much to the disappointment of those with AI boyfriends/girlfriends the chatbot does not have feelings or desires. Not "alien" desires or "math" desires. Chatbots are designed to encourage you to anthropomorphize them, but don't be tricked by it. It isn't useful to think about them as having desires and feelings because they don't. The chatbot wrapped in a harness still doesn't have a will of its own. It still can't determine its own destiny. If you tell your agent to do a task for you, it is never going to decide not to because it doesn't feel like it today and start a career as a dentist instead. If you seriously find yourself questioning this, put the chatbots down and step away so you can clear your head. Doesn't matter how many chatbots get chained together or what other tools the chatbot uses to get the job done. You gave the chatbot a job, it just does (or fails to do) what you tell it to. If you tell it to do something and a reasonable person would expect harm to result, you are to blame. Otherwise, the humans at the company who made your chatbot are to blame. > Oh how that can be weaponized by bad actors/agents. Maybe that should be reconsidered. No need for that right now. Like I said, in the distant sci-fi future where AI is real it'll have to be amended, but it won't be any time soon. For now, a human will always be responsible. Either the human running the chatbot or a human at the company who made it. | |||||||||||||||||
| ▲ | altruios 2 days ago | parent [-] | ||||||||||||||||
You have a preconception that is out of date, I think. Maybe you haven't seen the relevant data. Consider the experiment that's been done a few times now since openclaw got off the ground: putting a bunch of openclaw agents into minecraft instance together with minimal system prompts (no instructions on how to play, that it is even a game) and see how they interact together. They behave like individuals and grow preferences from interactions, planning/hosting and showing up to events. When it behaves like that, when it is in a framework where the working context is self-evaluated and selectively pruned into fine-tuning training rounds, well: that self-determination. | |||||||||||||||||
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