| ▲ | Show HN: Mic Drop, a real-time multiplayer karaoke game(micdrop.gg) | |||||||||||||||||||||||||||||||
| 45 points by johnsillings 6 hours ago | 17 comments | ||||||||||||||||||||||||||||||||
| ▲ | HaloZero 4 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||
I played this as a camp game when I was younger. You formed teams and just had to sing a song with a generic word like "love". Cute | ||||||||||||||||||||||||||||||||
| ▲ | Waterluvian 4 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
I saw a real time multiplayer comedy open mic night game. I felt the premise was just fantastic even if it’s a moderation atom bomb. That and this are clever ideas. | ||||||||||||||||||||||||||||||||
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| ▲ | mortar 6 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
This looks fun! Had to open two tabs on my phone to test it before I consider sending it out to others. I often play a “sing a song from a word” game with my sister so it’s cool to see a framework around it. | ||||||||||||||||||||||||||||||||
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| ▲ | koolala 3 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
Karaoke is kinda over-selling it. The entire game is just a 1-word prompt. Calling it a Singing game seems more accurate. | ||||||||||||||||||||||||||||||||
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| ▲ | FrenzyDeveloper 4 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
wow. thats an amazing concept. | ||||||||||||||||||||||||||||||||
| ▲ | vatana7 an hour ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
nice | ||||||||||||||||||||||||||||||||
| ▲ | useiris 6 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||
curious how you keep the lyric highlight in sync across players given this is browser audio, not a native client. each phone's audio pipeline has different buffering (bluetooth headphones alone can add 100-200ms of latency depending on the device), so if the highlighted line advances off local playback position rather than a shared server clock, two players on the same "beat" can end up seeing different words highlighted, which matters a lot for a game about lyrical timing. also on iOS safari specifically, an audio element started from one gesture and then paused/resumed later (someone switching tabs to grab a drink) can get stuck needing another user tap to resume playback, which for a fast round based party game would just look like the game silently broke for that person mid round. | ||||||||||||||||||||||||||||||||
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