| ▲ | oneeyedpigeon 4 hours ago | |||||||||||||||||||||||||
I'd like to see your evidence for video games getting more expensive. Even if they were like-for-like (I'll make a case that the average video game is a far better product now than it was in the 90s), they are approximately the same absolute price today that they were 30-40 years ago, without adjusting for inflation. | ||||||||||||||||||||||||||
| ▲ | cogman10 4 hours ago | parent | next [-] | |||||||||||||||||||||||||
> Even if they were like-for-like That's the thing, the style of game release of the 90s is all but dead. Sure you can still find indy studios releasing in a 90s style, but you can't find the big players doing that. Now a lot of the big name games have switched to either a freemium model or a pay to play model. You don't simply buy a game like Overwatch, you have to get a battle pass to keep playing. And you don't ultimately own overwatch, once blizzard is done with it, the game is over and you can no longer play it. Then there's the fact that to be competitive, these games often sell items and loot boxes. If you want to not always die, you end up needing to buy these perks. That is a worst experience designed to milk money out of players as much as possible, more than what you'd be paying adjusted for inflation. The entire genre of FPS is like this now. Unless you play the old games, you basically cannot get the old experience of setting up a server, maybe letting it be open to the public, and just playing a game with friends. Instead is a bunch of random dumb shit that you have to deal with. | ||||||||||||||||||||||||||
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| ▲ | Xirdus 4 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||
There's a reason I said 20 years and not 30-40. I'm not going to defend a point I didn't make. | ||||||||||||||||||||||||||
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| ▲ | bluefirebrand 4 hours ago | parent | prev [-] | |||||||||||||||||||||||||
> they are approximately the same absolute price today that they were 30-40 years ago, without adjusting for inflation. You used to get a lot of stuff in a game box that wasn't just the game though. Manuals were often very detailed, arguably works of art in their own right. Also the cost of producing and shipping games is way lower online than it was for physical copies. Companies all used to have to develop their own engines and tooling to build games, that cost is mostly just gone with Unity and Unreal now. Last and definitely not least, there's way more competition in the gaming industry now, and that tends to drive prices down. | ||||||||||||||||||||||||||