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swrrt 5 hours ago

How good is it to work on building games, compared to existing agents? I am building my own game?

andai 2 hours ago | parent | next [-]

They are a bit weird with game development at the moment.

They can one shot entire games, with relatively minor issues.

And obviously asking for small code snippets and integrating them yourself has been well supported for five years.

But in Agent mode... not so much. I was asking frontier models to make simple changes to my Pong game (you know like the one from 1972) and it constantly failed to make simple changes or would break something else in the process.

The main issue is that they can't see what they're doing. Actually one of the agents tried playing the pong game by screenshotting every frame, and it ran for about 20 minutes before I realized what it was doing, and told it to calm down.

It takes about 10 seconds to process an image, so it was running the game at 0.1 frames per second... 600x slower than realtime. The technology is not quite there yet.

If your game is something turn-based though, with discrete States and well-defined transitions between them, they can help out a lot more with that.

ricardobeat 2 hours ago | parent [-]

Depends a lot on what model you use. Claude Sonnet/Opus, Deepseek, Mimo, M3 are smart enough to figure out how to create debug views, add single-frame screenshot and testing harnesses.

1bpp 4 hours ago | parent | prev | next [-]

You aren't building your own game if you have a chatbot do it for you.

marssaxman 3 hours ago | parent | next [-]

A classic tale from the music production world comes to mind:

"I thought using loops was cheating, so I programmed my own using samples. I then thought using samples was cheating, so I recorded real drums. I then thought that programming it was cheating, so I learned to play drums for real. I then thought using bought drums was cheating, so I learned to make my own. I then thought using premade skins was cheating, so I killed a goat and skinned it. I then thought that that was cheating too, so I grew my own goat from a baby goat. I also think that is cheating, but I’m not sure where to go from here. I haven’t made any music lately, what with the goat farming and all."

throwlifeaway 3 hours ago | parent | next [-]

Does prompting an AI music generation service count as making your own songs? I noticed you left that one out of your parable.

jermaustin1 2 hours ago | parent | next [-]

As a songwriter, drum hitter, and acoustic strummer, I am not good at drums (can play on beat, though), guitar (can strum all the cowboy chords, though), or singing (no caveat on this one).

So sometimes when I want to hear what my song COULD be if I were good at every one of those, I will use Suno. But I do not let it change my lyrics, or chose it's own arrangement. I will give it a VERY ROUGH demo (out of key singing, basic drums and strums, and it will "polish" my turds into really shiny turds.

3 hours ago | parent | prev | next [-]
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marssaxman 3 hours ago | parent | prev | next [-]

Does snapping a photo with a camera count as making your own painting?

Seich 2 hours ago | parent [-]

We don’t call the end result a painting though, we call it a photo. Theres probably some value to distinguishing between them.

andai 2 hours ago | parent | next [-]

A set of pleasing qualia.

2 hours ago | parent | prev [-]
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bitpush 3 hours ago | parent | prev [-]

If figma draws you a gradient, are you really a designer?

1bpp 3 hours ago | parent | next [-]

Probably yes; If Figma is deciding for you where the gradient goes, what colors it is, and what its purpose in the design is, then no.

8note 2 hours ago | parent [-]

it kinda is by showing you tools in a certain order and what defaults and so on

an hour ago | parent [-]
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nkrisc 42 minutes ago | parent | prev [-]

A designer, yes. A painter, no.

1bpp 3 hours ago | parent | prev | next [-]

No, it's using FL Studio's random sequence generator with a general MIDI instrument, exporting it, then saying it's a ballad you just composed. Or paying a ghostwriter to write on a topic, then saying it's a novel you just wrote.

dionian 2 hours ago | parent | prev [-]

"Good artists copy, great artists steal." - Picasso

stronglikedan 4 hours ago | parent | prev | next [-]

That's like saying you aren't building a house if you use a hammer to drive nails instead of your hand. AI is just a tool like any other, and you use it to build things like you would any other tool.

bigfishrunning 4 hours ago | parent | next [-]

I'd say it's closer to a Roomba then a hammer -- if you just let a Roomba run around your living room, can you say you vacuumed?

simlevesque 3 hours ago | parent [-]

Well, you tell your Roomba "clean the floor" but you don't ask an AI "make a game". You give it very specific instructions.

finghin 3 hours ago | parent [-]

Specific compared to writing procedural code> Barely even by analogy, IMO

One could even argue what defines AI instructability is heuristics as opposed to specifics

ThrowawayR2 3 hours ago | parent | prev | next [-]

A far more accurate analogy would be people saying someone didn't write a book if they hired a ghostwriter, which is generally acknowledged to be true. LLMs are much closer to being a ghostwriter than they are to an inert, non-powered hand tool.

schnevets 3 hours ago | parent | prev | next [-]

I wouldn't even compare it to a tool. People frequently "build their own house" where they sub out 75% of the skilled labor and act as a General Contractor/glorified gopher.

And you won't get purity tests from the layperson: in the end, you're responsible for the build quality so if you tirelessly labor/oversee those teams you're considered capable; if it ends sub-par, then you're a stooge.

3 hours ago | parent | prev | next [-]
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throw_m239339 4 hours ago | parent | prev [-]

> That's like saying you aren't building a house if you use a hammer to drive nails instead of your hand. AI is just a tool like any other, and you use it to build things like you would any other tool.

A coding agent is more like a carpenter, a mason, an electrician,... rather than a hammer in that case.

derefr 2 hours ago | parent | prev | next [-]

"A game" is a different abstraction layer from "a piece of software", though. A game has designed mechanics, a scenario (level design, etc.), art/music assets, writing, and so on. I would say that if you're making all of those things yourself, but you're having an AI write the software that executes the game, then you're still "building a game" per se. "Developing a game" even.

Compare/contrast: people who develop games on top of high-level genre-specific game engines like RPG Maker are still considered to be "building a game." What's the difference between using a pre-made purpose-fit engine like RPG Maker, vs. asking an AI (or, for that matter, a contracted software company) to build you a custom purpose-fit engine?

2 hours ago | parent | prev | next [-]
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jatora 3 hours ago | parent | prev | next [-]

This is such a horrible cringe and bad faith take.

andai 2 hours ago | parent | prev | next [-]

Eating food doesn't count if you didn't grow it yourself.

perching_aix 4 hours ago | parent | prev [-]

Same idea that sends people down needless game engine development / procrastination rabbit holes.

ubermon 4 hours ago | parent | prev [-]

we have a detailed launch thread explaining and show case exactly this! https://x.com/NoCommas/status/2086835536598351955