| ▲ | gorgoiler 3 hours ago |
| I wish libinput gave the option for pointer inertia, where the pointer glides to a gradual rather than a hard halt after you stop moving it. I’m limited to a trackpad these days and it’s a really nice feature on my Steamdeck that I’d love to have on my Thinkpad. Come to think of it, Steamdeck is Wayland? How do they implement it? |
|
| ▲ | gf000 an hour ago | parent | next [-] |
| Semi-related - I think that controllers would be a very nice single input device for many kinds of workloads, especially if you can occasionally just dictate text. It's kind of sad that it's not supported all that well. |
|
| ▲ | ben-schaaf 2 hours ago | parent | prev | next [-] |
| > How do they implement it? In firmware. |
|
| ▲ | rcxdude 2 hours ago | parent | prev [-] |
| >I wish libinput gave the option for pointer inertia, where the pointer glides to a gradual rather than a hard halt after you stop moving it Why? That seems like it would make it a lot harder to move the cursor precisely. (in fact the main implementation of it on linux I know of was a joke in IOCC) |
| |
| ▲ | fjalarhl 2 hours ago | parent | next [-] | | You'd think so but as the person above mentioned, this is how the steam deck/controller does it and it works well. It mostly affects faster movements like flicking the mouse across the screen, leaving smaller movements unaffected. | |
| ▲ | an hour ago | parent | prev | next [-] | | [deleted] | |
| ▲ | sublinear 2 hours ago | parent | prev [-] | | How precisely can you scroll on your phone? I don't think anyone finds it awkward. I get the impression that you're thinking of a much jankier implementation of "inertia" than that, and to be honest I wouldn't be surprised if that's what we'd get anyway. An unambitious inertia describes the linux community of the past decade pretty well. | | |
| ▲ | Gigachad 2 hours ago | parent [-] | | It works similarly to the steam deck actually. You flick and then tap/hold to stop. | | |
| ▲ | retsibsi 12 minutes ago | parent [-] | | Does this mean the inertia only applies if you remove your finger at the end of the movement, and so non-flicky movements are interpreted normally, with the cursor stopping as soon as your finger stops? That implementation sounds a lot better than how I interpreted the original comment; I thought they meant it would apply to all movements, even when your finger stays down the whole time. |
|
|
|