| ▲ | rcxdude 2 hours ago | ||||||||||||||||
>I wish libinput gave the option for pointer inertia, where the pointer glides to a gradual rather than a hard halt after you stop moving it Why? That seems like it would make it a lot harder to move the cursor precisely. (in fact the main implementation of it on linux I know of was a joke in IOCC) | |||||||||||||||||
| ▲ | fjalarhl 2 hours ago | parent | next [-] | ||||||||||||||||
You'd think so but as the person above mentioned, this is how the steam deck/controller does it and it works well. It mostly affects faster movements like flicking the mouse across the screen, leaving smaller movements unaffected. | |||||||||||||||||
| ▲ | an hour ago | parent | prev | next [-] | ||||||||||||||||
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| ▲ | sublinear 2 hours ago | parent | prev [-] | ||||||||||||||||
How precisely can you scroll on your phone? I don't think anyone finds it awkward. I get the impression that you're thinking of a much jankier implementation of "inertia" than that, and to be honest I wouldn't be surprised if that's what we'd get anyway. An unambitious inertia describes the linux community of the past decade pretty well. | |||||||||||||||||
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