Remix.run Logo
moron4hire 3 hours ago

Back around 2015, I did an experiment where I spent most of my working day in VR (mostly spent iterating on some interaction space designs in TiltBrush). I had many of those feelings directly after. It actually felt uncomfortable to be around people. It felt like everyone was too close and were about to clip though me at any second.

bentcorner 2 hours ago | parent [-]

I spent about an hour in a VR entertainment space, where you donned a headset and played a game designed for a large play-space.

It was incredibly fun, but afterwards driving my car home I felt like the driving experience wasn't "real", and I had to put more conscious effort into my driving than usual to remain a safe driver. It took a few hours to wear away.

(This was a very distinct experience from what I have felt when binging a VR game like Half-Life: Alyx at home, where I get urges to teleport-move around my house and my hand-perception is off).

ninjalanternshk 2 hours ago | parent | next [-]

Fascinating. I wonder what it would look like if you intentionally tried to create a VR experience optimized for creating this disruption. Does every game or experience have the same effect? If not what causes a greater or lesser impact on your senses?

RazorBucksICO an hour ago | parent | prev [-]

I grew up in a forested area. Anything more than a couple hundred feet away feels off or unreal. Deserts and mountains are surreal, like a painting.