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rtpg 5 hours ago

I'm a bit worried this is intro'ing the classic problem we have in Bazel land, where everyone is having to show up with their own sort of packaging scripts etc instead of using upstream tooling one way or another.

I had the impression `zig` already has stuff like `zig cc`. Would... would `zig make` be an impossible proposition? Maybe that makes no sense.

kingstnap 4 hours ago | parent | next [-]

zig make is zig build.

I haven't kept my zig skills sharp enough but zig build and the build.zig file basically lets you create a dag of steps and create various targets. It's basically make but the programming language is zig itself and the associated code happens to be in the standard library.

https://ziglang.org/documentation/0.16.0/std/#std.Build

https://ziglang.org/learn/build-system/

Defletter 3 hours ago | parent | prev | next [-]

This is something that bothers me about languages that proclaim C/C++ compat because it's almost exclusively just talking about the ABI. I will say that Zig's build system is definitely one of the better ones, just look at the sqlite3 repo: it just points to the amalgamation zip and compiles it statically, meaning you can compile it with whichever flags you want, knowing it's guaranteed to work exactly how you want. Even though I personally don't use sqlite, I cannot help but appreciate the simplicity here, whereas other systems languages with C/C++ compat (eg: D) cannot do this.

With that said, Zig falls well short when dependencies have more involved build systems that are too obnoxious to recreate, eg: libevent. I have a bit of a sentimental attachment to libevent and would love to use it within my Zig projects, but the only viable options are: 1) dynamically link; 2) have two [or more] separate build steps; or 3) wait until allyourcodebase does the obnoxious work for me. None of which are appealing so I end up using different libraries just for the build-system integration. And by their nature of being Zig libraries, they're usually less known, less battle-tested, and riskier to use because it's more likely to be some random guy's side project.

Putting aside the StackOverflow tier "why would you ever do/want that?" troll argument, the issue is that I'm being obstructed from using the libraries I want to use over build system incompatibilities. It feels somewhat similar to the complaint about having two [or more] languages within the same codebase.

nvme0n1p1 3 hours ago | parent [-]

Yeah, I tend to bail out and just use @cImport and linkSystemLibrary, for exactly this reason.

nvme0n1p1 3 hours ago | parent | prev | next [-]

> would `zig make` be an impossible proposition?

There are just too many C/C++ build systems out there. If you wanted to cover a majority of projects in the wild, you'd also need `zig cmake`, `zig automake`, `zig ninja`, `zig msbuild` and more. Not worth it imho.

peesem 3 hours ago | parent | prev | next [-]

you _can_ just tell zig build to call make (std.Build.addSystemCommand, https://ziglang.org/documentation/0.16.0/std/#std.Build.addS...). the only benefits of an inbuilt make would be not having to install it and that it could maybe intercept calls to external compilers and replace them with `zig cc` or something similar but i get the impression that supporting nontrivial make scripts would be very hard

rtpg 3 hours ago | parent [-]

so then my glib question: what is the purpose of this project?

It does look like for some projects it's almost entirely "just declare the dep tree" (https://github.com/allyourcodebase/boringssl), + the tiniest patch.

But what's going on in grpc for example? Like this build file https://github.com/allyourcodebase/grpc/blob/master/build.zi...... why is this build file in this repo? Is the grpc makefile no bueno?

Efforts to pull out information from existing build systems (if possible, ofc) means that you don't have to spend your time _rewriting build scripts_.

I don't know if it's really possible. Maybe this is step .. 4 of 34 to getting there. Just wondering if there's an alternative here that doesn't involve rewriting build scripts

Maybe a part of the pitch here is to just upstream these build scripts so that ones makefile becomes "just" `zig build`? In that case I'd actually like to see (for example) a fork of oyacc using what is figured out in https://github.com/allyourcodebase/yacc to "just" use the build script even in the higher level project.

peesem 3 hours ago | parent [-]

i do like zig and its build system, but i agree that i see little point to the allyourcodebase repositories. you can probably learn about what you _can_ do with the build system through them, but i don't think they're best practice. they just redefine the build graph either statically (harder to update) or through path generation with python or something of the sort (what's the point, it's not contained in the zig build system anymore). i also remember some repositories getting quite outdated, though it seems there's been more effort to keep them updated these days.

the one thing i will blame zig for here is the refusal to make some system to just include all of the files in a directory (hence allyourcodebase's python scripts). it makes sense with zig's import & module system but i think it would probably be a big blocker for some projects that they'd have to manually list out every single C file in their source.

you can currently use the filesystem apis to manually walk through files in your build script, though this is discouraged and will go away with upcoming change of isolating the build script

forrestthewoods 4 hours ago | parent | prev | next [-]

> classic problem we have in Bazel land

Can you tell me more about this? I’ve never used Bazel. I have used Buck extensively. But have never used either in an open source context.

rtpg 3 hours ago | parent [-]

there's a wonderful blog post about this that I wish I could find and can't. I feel like it was a github gist.

The gist of it is something like:

- Bazel community hits a problem with something like how npm behaves around paths

- Bazel's solution is to create a patching system around paths to resolve them

- rinse and repeat for every piece of tooling us "normies" are using

The end result is that instead of Bazel's efforts showing up in the base tooling, they build up a bunch of their own tooling and patches, and the underlying tools don't get really much if any benefit. Moving to Bazel still is a PITA, and there's a lack of improving onramps

In an alternate universe when people in Bazel land hit issues they would show up with patches and recommendations _to the underlying tools_ to get things merged in so that the workflows can be better supported across the board.

I don't think anyone working on Bazel is against upstreaming, but I think they discount the value of it because, hey, _they_ can get patches and hacks working for their flow

forrestthewoods 3 hours ago | parent [-]

Ah interesting, thanks.

My intuition is that npm, cargo, zig build etc are all “wrong”. And that Bazel/Buck are architecturally correct. Build systems should be polyglot by default! All these build systems and package managers that are per language are wrong.

But unfortunately Bazel and Buck have a decade plus of tech debt and baggage from their corporate overlords. Internal buck is actually mostly nice. I don’t know why anyone ever use it externally.

rtpg 3 hours ago | parent [-]

It's not about the package managers not being polyglot. It's about, for example, witnessing that `pip install` installs binaries with absolute paths and then writing a patch _for pip_ that Bazel uses, instead of figuring out how to change upstream pip to make that a configuration bit that Bazel uses.

Bazel uses npm/cargo/pip in most people's usage of these tools! People still use these packages managers, with random patches and tweaks (because the overall ecosystem assumes you're using them). But Bazel often includes random fixups in their own tools.

For example [0] is some patches Bazel does to node to get it to play nicely witH Bazel. In an (IMO) better world Bazel people figure out what they need, and figure out what they can get upstreamed into node to get things working.

Instead we have patches that (if you jump through the history) have been around for 6+ years

[0]: https://github.com/aspect-build/rules_js/tree/main/js/privat...

forrestthewoods an hour ago | parent [-]

> Bazel uses npm/cargo/pip in most people's usage of these tools!

Oh interesting. Buck totally replaces cargo / pip. I think the JS story is a little messier. Not sure as I try my best to not touch JS.

LoganDark 4 hours ago | parent | prev [-]

When I build software to use on my personal machine, I usually swap the build system out for tup. Maintainers never see this, but tup is just better for me. (Exception: Rust projects that use cargo, and JS projects that use bundling)