| ▲ | articulatepang 4 hours ago | ||||||||||||||||||||||||||||
I went through this a few months ago in Rust. I wrote all the code by hand, no LLMs. Then I went ahead and added a small "game" on top, plus some special effects like pixelization shaders and chromatic aberration at the edge of a flashlight. https://github.com/kshitijl/tinyrenderer-rs if anyone is interested! The repo has lots and lots of in-progress screenshots so you can see the renderer come to life, plus all the hilarious visual bugs along the way. I learned a lot! My biggest lesson, other than the specifics of how rendering works, was that modern CPUs are really fast: a single-threaded CPU renderer can definitely run an interactive 3D game with some fancy special effects. | |||||||||||||||||||||||||||||
| ▲ | 0x1ceb00da 2 hours ago | parent [-] | ||||||||||||||||||||||||||||
Why does it pull in wgpu if it's a software renderer? | |||||||||||||||||||||||||||||
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