| ▲ | embedding-shape 18 hours ago | ||||||||||||||||||||||||||||||||||
Update: Seems quite literally they have bugs on the hardware I'm trying to run this with: From Poolside CEO Eiso Kant on Twitter: > Learning we have some bugs on the RTX6000. We’re on it. Team has worked non stop last days and it’s getting late for a lot of the inference folks, so might be until tomorrow till we have a solution. - https://x.com/eisokant/status/2079693050796785720 Update2: I'm now running poolside/Laguna-S-2.1-NVFP4 with vLLM 0.23.1rc1.dev1378+gd6dbdb9b0 (FlashInfer 0.6.14) and seeing slightly better results in regards to the looping. I can't see any specific changes that would affect this though, strangely enough. | |||||||||||||||||||||||||||||||||||
| ▲ | embedding-shape 11 hours ago | parent | next [-] | ||||||||||||||||||||||||||||||||||
Update3, summarized from RTX6kPRO Discord: > The BF16 checkpoint doesn't exhibit any of the complaints [...] with our current quants, the models tend to choose the wrong logits sometimes [...] why we'll need a requant [...] We're not aware of any bugs in any runtimes themselves [...] We have two remaining things that we're trying to tackle: some people are reporting thinking being too hard to trigger (^^) , and others are saying it thinks too much. We've seen much more of the latter internally | |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| ▲ | 11 hours ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||
| [deleted] | |||||||||||||||||||||||||||||||||||