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Lwerewolf 11 hours ago

Deleted earlier, didn't see you post, pasting here:

/* Just started testing with the gguf (with gpu offload, m5 max 128gb), q4_k_m, running seemingly well. Speed is initially slightly faster than antirez/ds4 - decode tok/s in the 30s, prefill ~400-ish. Expected, given the slightly smaller size. Looks to be working fine, but too early to tell. Definitely likes to "think". */

Anyways, guessing that discord might be focusing on the nvfp4 stuff. I've noticed spelling mistakes in the thinking traces, tool calls have been fine so far.

Lwerewolf 7 hours ago | parent [-]

Well, just ran said gguf on the GeneralsX codebase with a pretty open-ended "Explain this codebase to me, and the general game loop." prompt, and...

  Let me also look at the GameLogic::update() to see the rest of the update flow, especially the object update loop.

  Actually, I think I have enough information now. Let me also check the GameLogic::UPDATE to understand the full update flow.
...repeating forever.

Since they mentioned that they're working on new quants, guess I'll wait. From earlier tests on work stuff, it's definitely capable.

Lwerewolf 5 hours ago | parent [-]

Right:

https://huggingface.co/poolside/Laguna-S-2.1-FP8/discussions...

Wait time.

embedding-shape 5 hours ago | parent [-]

More updates from the Discord (also mostly about the NVFP4):

> we've got an NVFP4 checkpoint that has a KD of 0.135 relative to the BF16 checkpoint (for W4A4, on some GSM8K prompts). [...] We're still seeing some looping on W4A4 (although much less than before), whereas for W4A16 we've not been able to make it loop. Given that W4A4 is still a little broken, we won't make this an official release (we have one more idea planned to fix that). [...] The RC1 for NVFP4 is reachable as poolside/Laguna-S-2.1-NVFP4 @ RC1

Seems to be available already indeed: https://huggingface.co/poolside/Laguna-S-2.1-NVFP4/tree/RC1