| ▲ | thomascgalvin 6 hours ago | |||||||||||||||||||||||||||||||
> A compiler will "correctly" process input into unintuitive output, but that's not always what the user intended Importantly, this behavior is deterministic. If the compiler takes your code and spits out something you did not expect, it will always spit out that same result, given the same input. Once you figure out what went wrong, you've solved that problem. Generative AI is intentionally not deterministic, and that means you're going to solve the same issues -- hallucinations, primarily -- over and over again. | ||||||||||||||||||||||||||||||||
| ▲ | cobbal 5 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||
Determinism isn't the main hurdle. It would be a moderate effort to engineer a deterministic claude that would be no more useful than the current one. The key characteristic of a compiler is that it takes a source language with a well-defined meaning to a target language with a well-defined meaning. The reason claude fails to be a compiler is that its input language (english) can't be precisely defined. (And even if that were possible, it would very often fail to preserve the meaning when "compiling") | ||||||||||||||||||||||||||||||||
| ▲ | armchairhacker 6 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
AI could be deterministic, only it requires sacrificing performance and nobody cares enough. Although algorithms are more predictable, and you can follow an algorithm's steps (even a complex algorithm can be broken into large sequences of steps, which may be broken further). | ||||||||||||||||||||||||||||||||
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| ▲ | indigodaddy 6 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||
“Generative AI is intentionally not deterministic, and that means you're going to solve the same issues -- hallucinations, primarily -- over and over again.” I see it differently. Sure there are still some hallucinations (but less and less as we progress on), but I see the AI-is-not-deterministic characteristic as a good thing, in the same way that humans and human designers not being deterministic is a good thing. Imagine giving a project/task to a human, and it was completed exactly in the same way with exactly the same outputs as another human that the project was tasked to. Would that be better than each human having varying outcomes of the project? I think most would agree the answer is no. | ||||||||||||||||||||||||||||||||