| ▲ | wincy 19 hours ago |
| I think there’s a value in realism, ARC Raiders is one of my favorite games right now and it reminds of of movies like Stalker or The Shape of Water, movies that show old run down buildings and industrial complexes in their full glory, paint flaking, water in the wrong place, it’s just fantastic. It really sells me on being in a once busy space that’s been abandoned and fallen from its former glory. |
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| ▲ | dcrazy 19 hours ago | parent [-] |
| I’m not on the ARC Raiders art team, nor have I even played the game. But I can say with some confidence that what people react to in computer graphics isn’t realism per se, it’s verisimilitude. |
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| ▲ | Terr_ 15 hours ago | parent [-] | | Right, too many games pitch the "realism" of "really like a Hollywood movie", reproducing effects which are really telltale flaws in cameras, microphones, or the theater-experience. This is in contrast to the realism of "if you were there in person". If you step outside and look towards the sun and see lens-flares, consult an eye-doctor. If you see polyhedral lens-flares or bokeh... consult a roboticist. | | |
| ▲ | thaumasiotes 5 hours ago | parent [-] | | > If you see polyhedral lens-flares or bokeh... consult a roboticist. It's not just games. I just saw an episode of a TV show in which two people were sitting in a car, talking to each other. Whichever one of them was speaking was in focus. The other one was dramatically blurred. This traded back and forth rapidly, because that's how conversations work. It was incredibly bizarre. | | |
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