| ▲ | Terr_ 15 hours ago | |||||||
Right, too many games pitch the "realism" of "really like a Hollywood movie", reproducing effects which are really telltale flaws in cameras, microphones, or the theater-experience. This is in contrast to the realism of "if you were there in person". If you step outside and look towards the sun and see lens-flares, consult an eye-doctor. If you see polyhedral lens-flares or bokeh... consult a roboticist. | ||||||||
| ▲ | thaumasiotes 5 hours ago | parent [-] | |||||||
> If you see polyhedral lens-flares or bokeh... consult a roboticist. It's not just games. I just saw an episode of a TV show in which two people were sitting in a car, talking to each other. Whichever one of them was speaking was in focus. The other one was dramatically blurred. This traded back and forth rapidly, because that's how conversations work. It was incredibly bizarre. | ||||||||
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