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azhenley a day ago

"command line"

none_to_remain a day ago | parent | next [-]

There's a terminal window in the game which you use to control your robots

I even found some shell constructs to work beyond what the game documented/ explained to me

syngrog66 a day ago | parent [-]

Doom and Quake had drop-down command consoles too that let the user change the game's state -- I've included such features in some of my GUI, realtime engine games too. but I would never promote any as a "command line" game

itishappy a day ago | parent | next [-]

Doom, Quake, and assumedly your games don't use their command line as primary input like this.

chaostheory a day ago | parent | prev [-]

The primary way to play Duskers is via scripting in a CLI

syngrog66 an hour ago | parent [-]

fair enough

raffael_de a day ago | parent | prev [-]

a cli game that only runs on windows ... very funny

tibbon a day ago | parent [-]

I just installed Steam on Ubuntu yesterday, and I'm impressed at the progress so far. A HUGE number of titles run flawlessly.

freehorse a day ago | parent [-]

Author's latest title has enormous memory leaks in linux through proton (and in macos through crossover) [0]. I hope the author puts effort in non-windows platforms for this one during development, because the first duskers was indeed a great game.

[0] https://steamcommunity.com/app/1883920/discussions/0/6897422...

simoncion a day ago | parent [-]

> Author's latest title has enormous memory leaks in linux through proton...

If this is something the dev can reasonably fix by changing their game, then it'd be good for them to do so. Looking at the discussion in the thread, it looks like the dev is actively working to fix this for everyone, and not just the subset of folks that he fixed it for.

However, if this doesn't happen on Windows, I'd argue that it's a bug that needs to be reported against and fixed in Wine/Proton/Crossover.

freehorse 17 hours ago | parent [-]

Maybe. But also imo it happened because the author was not testing proton/crossover at all until the beta was released, and even then only later that did people started reporting it. Developing in one platform and then post-release fixing bugs in others that the game is not actually meant to be played is probably not easy.

The bug is still there, disabling assisted moves helps a lot and it triggers less but it still happens if you are unlucky.

Just to note that the author seems in general very nice and helpful, and one can choose what platforms they want to support, I just wish we could get native builds for more platforms like with duskers 1, which had native macos and linux, or at very least to have wine supported so that there is less of windows monopoly in games.