Remix.run Logo
Tor3 7 hours ago

I don't know why, but that was an extreme load on my computer/browser. The picture changed every ten-fifteen seconds, I don't know if that's intentional or not, but it wasn't something I wanted to watch. The computer fan ran at maximum and it was hard to get enough CPU to close the browser tab.

NaiveBayesian 5 hours ago | parent | next [-]

For me it showed 400 fps in the top left corner and my laptop fans spun up immediately as well. Seems to render frames continuously rather than waiting for the screen to refresh. Would probably be much less load when limited to 60 fps.

Rohansi 4 hours ago | parent [-]

You need to click the "fps" text for it to actually show the FPS value (it'll be green). The 400 you saw was something else.

weakfish 5 hours ago | parent | prev [-]

If you right click on the page, you can 'open image in new tab' and get an image of the current screen. I assume that means it is rendering an entirely new image each frame... which is a tad wild.

Rohansi 4 hours ago | parent [-]

> I assume that means it is rendering an entirely new image each frame... which is a tad wild.

What's wild about that? That's exactly what it's doing and what most uses of canvas/WebGL do.

wyrdcurt 2 hours ago | parent [-]

It's wild if it's running at 400 fps because nobody has a screen that refreshes at 400Hz. Every frame rendered past the screen refresh rate is wasted compute. Easily solved by limiting the frame rate.

hmry 18 minutes ago | parent [-]

It's not running at 400 fps, the UI has the current global listener count next to a button that says "fps". The fps is only shown once you click that button. Weird design, I know.