| ▲ | btown 2 hours ago | ||||||||||||||||||||||
As a counterpoint: in a complex project, Fable's "curiosity" may be exactly what you want for an exploration and planning stage - not just for the orchestrator that turns your prompt into different angles with which to explore, but for each subagent whose task is to search the codebase for one of those "angles." If you truly want no stone unturned, letting those subagents spawn their own discoveries, and recursively grow the surface area of the inquiry, then it's quite reasonable to want Fable throughout. That said, if your project is "do this well-planned thing on a bunch of things in parallel" then you should absolutely be instructing to have subagents "step down" to less curious models. Their output may well be more cohesive as a result! | |||||||||||||||||||||||
| ▲ | mcv 4 minutes ago | parent | next [-] | ||||||||||||||||||||||
Fable and sub agents are two different things. There are many situations for which Fable is great, but Fable doesn't have to run in a sub agent. You can use it for your main agent and that works fine. Or are you saying my sub agents burned so many tokens because they were all using Fable, whereas my main agent could do the same job with a lesser model? | |||||||||||||||||||||||
| ▲ | adastra22 2 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
The curiosity is inefficient though. So many times I have to stop the agent and tell it to just fucking write the code and try compiling it. Otherwise it will fill its entire context tracing through the program logic to derive from the code itself whether the thing it is about to do would work. It completely fails to notice it can just… try. | |||||||||||||||||||||||
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| ▲ | qpricjalcbeu 28 minutes ago | parent | prev | next [-] | ||||||||||||||||||||||
But how is that better than a single agent searching those "angles" sequentially? Unless they are orthogonal they most likely require similar context anyway so multiple sub agent is just wasteful. | |||||||||||||||||||||||
| ▲ | cyanydeez 2 hours ago | parent | prev [-] | ||||||||||||||||||||||
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