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bluGill 5 hours ago

> usually because they don’t realize how much more productive keyboard navigation is than reaching for the mouse a lot of the time.

In a large number of cases people who say they are more productive have never measured it. They have no idea if it is true. There are been many competitions between keyboard and mouse navigation over the years. Depending on the details of how the test is written one will win or the other, often by a significant amount, in many cases the loser is the one that user said was more productive before seeing the real results.

hrombach 4 hours ago | parent | next [-]

I think if you need to measure this kind of thing, you're missing the point in the first place. I don't want to be chasing some absolute productivity metric, I want a setup that doesn't break my flow. For many people, reaching for the mouse breaks their flow and feels wrong, which is oftentimes worse than being a second slower, because it takes you out of the mental frame you were in.

For me, using my mouse while I'm working feels natural, so trying to change my workflow to learn how to navigate everything by keyboard would be a huge amount of extra effort just to maybe possibly save a little bit of time in some situations.

bluGill 2 hours ago | parent | next [-]

Reaching for the mouse doesn't break my flow. It makes the thing I was doing invisible in the flow. Keyboard shortcuts require me to think, which makes it FEEL like I'm doing something, and that something is in the flow so it feels like I'm productive. However the mouse doesn't even enter into the flow at all, I just do the thing and get on with the real work without breaking flow.

Again, there is no universal correct answer. Sometimes the keyboard really is better. However sometimes the mouse really is better and because I'm proficient in it I don't break my flow to use it.

an hour ago | parent [-]
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miyoji 4 hours ago | parent | prev | next [-]

I think this is unhealthy self-handicapping. Your "flow" is just habits, things you've taught yourself to do. You weren't born with the ability to use either a keyboard or a mouse, there is no "natural" or "intuitive" way to operate a computer. It's all 100% learned behaviors that can be altered.

qsera 4 hours ago | parent | next [-]

>Your "flow" is just habits, things you've taught yourself to do

By this logic a person who were comfortable with mouse should never grow to like VIM.

> there is no "natural" or "intuitive" way to operate a computer.

Fundamentally a computer is something that execute instructions. It is pretty poor interface to pick instructions from 100 options using a mouse as opposed to type it using a keyboard. A mouse hides the power of the computer behind a set of fixed clickable options. That is a pretty poor interface.

miyoji 4 hours ago | parent [-]

> By this logic a person who were comfortable with mouse should never grow to like VIM.

Quite the opposite, my argument is that habits are changeable.

> Fundamentally a computer is something that execute instructions. It is pretty poor interface to pick instructions from 100 options using a mouse as opposed to type it using a keyboard. A mouse hides the power of the computer behind a set of fixed clickable options. That is a pretty poor interface.

You continue to argue for my point. OP was claiming that measured efficiency does not matter because it's about "flow". I argue that one can teach oneself to flow differently, the commands can be learned.

paytonjjones 4 hours ago | parent | prev | next [-]

> there is "natural" or "intuitive"

Your argument is sound but this overstates your case a bit. There's a reason we don't type with our toes.

4 hours ago | parent | prev [-]
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ablob 4 hours ago | parent | prev [-]

Most knowledge about human computer interfaces was obtained through metrics. Groupings, menu bars, corner buttons, context menu orderings, and other things didn't just spawn into existence. There was a time where human pattern recognition and physiology was an active consideration for user interfaces. One of the reasons mouse input became popular is precisely because interfaces were created to be easy to use with it.

All of this brings me to my questions: Why do you reject measuring how good an interface is? Or given your dismay over keyboard based workflows, why do you think they would win most of the time?

I'd wager that if actually tested, in only a few scenarios the keyboard would win, while hybrids (with both mouse and keyboard input) perform best for most people.

skilning 4 hours ago | parent | prev [-]

I think that's a pretty reductive stance to take. Keyboard nagivation is more productive _if_ the primary use of the tool is text-based. In a word processor, an IDE, a file manager, or anything else where the primary mode of interaction is reading, typing, and processing the things you've read and typed, keyboard navigation can be demonstrated to be faster and more natural _only if_ the user has taken the time to learn the shortcuts.

For tools that are mainly for non-text visual information, then the keyboard versus mouse debate is much more heavily weighted in favor of the mouse. Even then, there are times when effective keyboard shortcuts are far more useful than menus and icons. Take any CAD or 3d modeling software as an example. 90% of what a user does will be interacting with visually-presented spatial data, but even then knowing the shortcuts for changing tools or modifying a tool's settings will make you much faster and remove the need to constantly navigate nested menus of options.

skydhash 4 hours ago | parent [-]

Drawing/Painting and Cad modeling is very much like games. One hand on the keyboard and the other on the mouse. This mixture can be also done well in other programs. I only bother learning shortcuts for daily tools, not something I use every blue moon.

What I take issue is with tools that make them hard to use with low contrast between widgets or shortcuts that does not work if a text input is focused. Also tools that forget they have a primary usage and wants me to know everything at once (notifications, big action buttons, guided tours and what not).