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sph an hour ago

I’m new to game dev and been developing a 3D engine for my game after dabbling with Godot.

I read a lot of opinions on whether it is a good idea and it all boiled down to ‘my god, no, don’t write your engine. That said, I did and I am sure glad I did invest 3 years on a framework I know like the back of my hands’ and that told me exactly what I wanted to hear.

It’s like the whole AI debacle, really. If your goal is to ship a product, go with a premade engine. If your goal is to enjoy the craft and learn how stuff works, and you got that itch to do it the difficult way, then roll your sleeves and dive in. It’s always a pleasure to play a game with a completely unique feel.

anthonypasq an hour ago | parent [-]

so you agree then that no professional game developer should make their own engine right? because their job is to ship a product.

sph 41 minutes ago | parent [-]

Craft > sales. Great craftsmanship always sells, so in the long run it is not a bad investment.

If your goal is to sell a game in 3 months, sure, but not even Unreal Engine will magically turn a rushed game into a good product.

90% of the development time is making a fun game in the first place, and you’re on your own there.

duped 22 minutes ago | parent [-]

> Craft > sales. Great craftsmanship always sells, so in the long run it is not a bad investment.

This entire saga of XBOX fka Microsoft Gaming is proof to the contrary