| ▲ | sph an hour ago | |||||||
Craft > sales. Great craftsmanship always sells, so in the long run it is not a bad investment. If your goal is to sell a game in 3 months, sure, but not even Unreal Engine will magically turn a rushed game into a good product. 90% of the development time is making a fun game in the first place, and you’re on your own there. | ||||||||
| ▲ | georgeecollins 35 minutes ago | parent | next [-] | |||||||
>> Craft > sales. Great craftsmanship always sells, That is exactly how I perceived the game industry to be before I worked in it. Now I know that there are many objectively excellent or even innovative or influential games that do not sell, or also do not sell well enough to support their development costs. | ||||||||
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| ▲ | anthonypasq 27 minutes ago | parent | prev | next [-] | |||||||
the entire failure of AAA game development in recent years has been years and years of craftsmenship wasted on games that arent fun. | ||||||||
| ▲ | duped an hour ago | parent | prev [-] | |||||||
> Craft > sales. Great craftsmanship always sells, so in the long run it is not a bad investment. This entire saga of XBOX fka Microsoft Gaming is proof to the contrary | ||||||||