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sph an hour ago

Craft > sales. Great craftsmanship always sells, so in the long run it is not a bad investment.

If your goal is to sell a game in 3 months, sure, but not even Unreal Engine will magically turn a rushed game into a good product.

90% of the development time is making a fun game in the first place, and you’re on your own there.

georgeecollins 35 minutes ago | parent | next [-]

>> Craft > sales. Great craftsmanship always sells,

That is exactly how I perceived the game industry to be before I worked in it. Now I know that there are many objectively excellent or even innovative or influential games that do not sell, or also do not sell well enough to support their development costs.

tranceylc 4 minutes ago | parent [-]

Could you give an example of something excellent and either innovative or influential that did not sell well? It’s a question I have sought to answer myself. Especially if you can find one that doesn’t take development costs into account.

So I’m looking for an “objectively” (figuratively) excellent game, that has not sold many copies at all. A game on steam that should be popular but isn’t. Do you have any examples?

anthonypasq 27 minutes ago | parent | prev | next [-]

the entire failure of AAA game development in recent years has been years and years of craftsmenship wasted on games that arent fun.

duped an hour ago | parent | prev [-]

> Craft > sales. Great craftsmanship always sells, so in the long run it is not a bad investment.

This entire saga of XBOX fka Microsoft Gaming is proof to the contrary