| ▲ | lenerdenator 2 hours ago | |||||||
The thing is, every time you take a swing on one of those big IPs, you take a risk. Sure, you can do well: Skyrim was a big step up from Oblivion, for example. But you can also screw things up (see: Halo), or fall into the trap that Valve has fallen into with Half-Life 3 where the expectations of the public can never be truly met. I think what they want to do is make the next WoW. Low-risk, customer lock-in, people identifying themselves with their consumption of the IP to an almost ludicrous degree. You see that already in some ways with Fallout 76. | ||||||||
| ▲ | eightysixfour 2 hours ago | parent | next [-] | |||||||
> The thing is, every time you take a swing on one of those big IPs, you take a risk. I think the entire content production industry, no matter the medium, is aware of the risk/reward of rerunning existing IP vs creating new IP. There's a reason we get retreads of retreads elsewhere, existing IP is lower risk, higher reward, pretty much always. Halo is a good example - they fumbled with Infinite. It just wasn't very good. Yet the remake of Halo: Combat Evolved is getting a ton of attention from the fanbase and broader gaming community. If the next Halo is good, that fanbase will come back around. > I think what they want to do is make the next WoW. Low-risk, customer lock-in, people identifying themselves with their consumption of the IP to an almost ludicrous degree. You see that already in some ways with Fallout 76. This is what they now want from Mojang and Minecraft. Asha even called it out in her letter. | ||||||||
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| ▲ | throwaway27448 2 hours ago | parent | prev | next [-] | |||||||
> I think what they want to do is make the next WoW. Low-risk, customer lock-in, people identifying themselves with their consumption of the IP to an almost ludicrous degree. Sure, who doesn't want that? You don't get there by gutting the veterans who can rapidly iterate and know the technology and gaming landscape well. In my eye these kinds of layoffs are simply their giving up. | ||||||||
| ▲ | xboxnolifes an hour ago | parent | prev [-] | |||||||
Making the next wow is not low risk. Making a largescale, successful MMO is probably the riskiest endeavor in video game development. | ||||||||